18 #ifndef ROOT_Math_GenVector_RotationZYX 19 #define ROOT_Math_GenVector_RotationZYX 1 103 template <
class OtherRotation>
110 template <
class OtherRotation>
132 assert(begin == end);
149 assert(begin == end);
213 template <
class CoordSystem,
class U>
222 template <
class CoordSystem,
class U>
233 template <
class CoordSystem>
247 template <
class ForeignVector>
252 return ForeignVector ( rxyz.
X(), rxyz.
Y(), rxyz.
Z() );
258 template <
class AVector>
310 if(
fPhi != rhs.
fPhi )
return false;
312 if(
fPsi != rhs.
fPsi )
return false;
355 #endif // ROOT_Math_GenVector_RotationZYX Class describing a generic LorentzVector in the 4D space-time, using the specified coordinate system ...
double dist(Rotation3D const &r1, Rotation3D const &r2)
void GetComponents(Scalar &phi, Scalar &theta, Scalar &psi) const
Get the components phi, theta, psi into three Scalars.
Scalar Psi() const
Return Psi angle (X'' rotation angle)
Namespace for new ROOT classes and functions.
AVector operator*(const AVector &v) const
Overload operator * for rotation on a vector.
void SetPsi(Scalar psi)
Set Psi angle (X'' rotation angle)
Rotation class representing a 3D rotation about the Z axis by the angle of rotation.
RotationZYX & operator*=(const R &r)
Post-Multiply (on right) by another rotation : T = T*R.
void Rectify()
Re-adjust components place angles in canonical ranges.
void SetPhi(Scalar phi)
Set Phi angle (Z rotation angle)
Class describing a generic position vector (point) in 3 dimensions.
Rotation class with the (3D) rotation represented by angles describing first a rotation of an angle p...
Rotation class with the (3D) rotation represented by a unit quaternion (u, i, j, k).
RotationZYX(IT begin, IT end)
Construct given a pair of pointers or iterators defining the beginning and end of an array of three S...
#define R(a, b, c, d, e, f, g, h, i)
void GetComponents(IT begin) const
Get the axis and then the angle into data specified by an iterator begin.
std::ostream & operator<<(std::ostream &os, const AxisAngle &a)
Stream Output and Input.
RotationZYX(const OtherRotation &r)
Construct from another supported rotation type (see gv_detail::convert )
AxisAngle class describing rotation represented with direction axis (3D Vector) and an angle of rotat...
Scalar X() const
Cartesian X, converting if necessary from internal coordinate system.
DisplacementVector3D< CoordSystem, U > operator()(const DisplacementVector3D< CoordSystem, U > &v) const
Rotation operation on a displacement vector in any coordinate system and tag.
Rotation class representing a 3D rotation about the Y axis by the angle of rotation.
Scalar Z() const
Cartesian Z, converting if necessary from internal coordinate system.
Scalar Y() const
Cartesian Y, converting if necessary from internal coordinate system.
Scalar E() const
return 4-th component (time, or energy for a 4-momentum vector)
Class describing a generic displacement vector in 3 dimensions.
RotationZYX()
Default constructor.
Rotation class representing a 3D rotation about the X axis by the angle of rotation.
void SetComponents(Scalar phi, Scalar theta, Scalar psi)
Set the components phi, theta, psi based on three Scalars.
Rotation class with the (3D) rotation represented by a 3x3 orthogonal matrix.
void SetTheta(Scalar theta)
Set Theta angle (Y' rotation angle)
void GetComponents(IT begin, IT end) const
Get the axis and then the angle into data specified by an iterator begin and another to the end of th...
void Invert()
Invert a rotation in place.
bool operator!=(const RotationZYX &rhs) const
void convert(R1 const &, R2 const)
EulerAngles class describing rotation as three angles (Euler Angles).
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
bool operator==(const RotationZYX &rhs) const
Equality/inequality operators.
Scalar Theta() const
Return Theta angle (Y' rotation angle)
Namespace for new Math classes and functions.
RotationZYX Inverse() const
Return inverse of a rotation.
Scalar Phi() const
Return Phi angle (Z rotation angle)
RotationZYX(Scalar phi, Scalar theta, Scalar psi)
Constructor from phi, theta and psi.
void SetComponents(IT begin, IT end)
Set the three Euler angles given a pair of pointers or iterators defining the beginning and end of an...
RotationZYX & operator=(OtherRotation const &r)
Assign from another supported rotation type (see gv_detail::convert )
::ROOT::Math::DisplacementVector3D< Cartesian3D< Scalar > > Vect() const
get the spatial components of the Vector in a DisplacementVector based on Cartesian Coordinates ...
Scalar Distance(const R &r) const
Distance between two rotations.