184    return *
this = m * (*this);
   191    return *
this = m * (*this);
   204       if(arg >  1.0) arg =  1.0;
   205       if(arg < -1.0) arg = -1.0;
   292    trans.
Rotate(angle, axis);
   308       fX = (u1*u3*px - u2*py + u1*up*pz)/up;
   309       fY = (u2*u3*px + u1*py + u2*up*pz)/up;
   310       fZ = (u3*u3*px -    px + u3*up*pz)/up;
   311    } 
else if (u3 < 0.) { 
fX = -
fX; 
fZ = -
fZ; }      
   322    if (cosTheta*cosTheta < 1) 
return -0.5* 
TMath::Log( (1.0-cosTheta)/(1.0+cosTheta) );
   323    if (
fZ == 0) 
return 0;
   325    if (
fZ > 0) 
return 10e10;
   344    fZ = tanTheta ? pt / tanTheta : 0;
   393 void TVector3::Streamer(
TBuffer &R__b)
   403       if (R__v < 2) TObject::Streamer(R__b);
   453                     m(1,0)*v.
X()+
m(1,1)*v.
Y()+
m(1,2)*v.
Z(),
   454                     m(2,0)*v.
X()+
m(2,1)*v.
Y()+
m(2,2)*v.
Z());
   462    Printf(
"%s %s (x,y,z)=(%f,%f,%f) (rho,theta,phi)=(%f,%f,%f)",
GetName(),
GetTitle(),
X(),
Y(),
Z(),
 
Double_t Dot(const TVector3 &) const
 
void RotateUz(const TVector3 &)
NewUzVector must be normalized ! 
 
virtual Int_t WriteClassBuffer(const TClass *cl, void *pointer)=0
 
TVector3 operator*(const TVector3 &p, Double_t a)
Operator *. 
 
Double_t CosTheta() const
 
Buffer base class used for serializing objects. 
 
virtual Int_t CheckByteCount(UInt_t startpos, UInt_t bcnt, const TClass *clss)=0
 
void RotateX(Double_t)
Rotate vector around X. 
 
Double_t Angle(const TVector3 &) const
Return the angle w.r.t. another 3-vector. 
 
TVector3 Unit() const
Return unit vector parallel to this. 
 
TVector3 operator-() const
 
TVector3 & operator*=(Double_t)
 
void Rotate(Double_t, const TVector3 &)
Rotate vector. 
 
static Double_t Phi_mpi_pi(Double_t x)
Returns phi angle in the interval [-PI,PI) 
 
void SetXYZ(Double_t x, Double_t y, Double_t z)
 
Double_t ATan2(Double_t, Double_t)
 
TRotation & Rotate(Double_t, const TVector3 &)
Rotate along an axis. 
 
Double_t Perp() const
Return the transverse component (R in cylindrical coordinate system) 
 
void RotateY(Double_t)
Rotate vector around Y. 
 
TVector3 is a general three vector class, which can be used for the description of different vectors ...
 
The TRotation class describes a rotation of objects of the TVector3 class. 
 
void SetTheta(Double_t)
Set theta keeping mag and phi constant (BaBar). 
 
Double_t Theta() const
Return the polar angle. 
 
void Print(Option_t *option="") const
Print vector parameters. 
 
Double_t PseudoRapidity() const
Double_t m = Mag(); return 0.5*log( (m+fZ)/(m-fZ) ); guard against Pt=0. 
 
virtual Int_t ReadClassBuffer(const TClass *cl, void *pointer, const TClass *onfile_class=0)=0
 
TVector3 & Transform(const TRotation &)
Transform this vector with a TRotation. 
 
static constexpr double s
 
void RotateZ(Double_t)
Rotate vector around Z. 
 
void SetPhi(Double_t)
Set phi keeping mag and theta constant (BaBar). 
 
constexpr Double_t RadToDeg()
Conversion from radian to degree: . 
 
virtual const char * GetTitle() const
Returns title of object. 
 
Double_t DeltaR(const TVector3 &) const
Return deltaR with respect to v. 
 
Double_t Phi() const
Return the azimuth angle. Returns phi from -pi to pi. 
 
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
 
Double_t Sqrt(Double_t x)
 
virtual const char * GetName() const
Returns name of object. 
 
TVector3 operator+(const TVector3 &a, const TVector3 &b)
Operator +. 
 
void SetPtThetaPhi(Double_t pt, Double_t theta, Double_t phi)
Set Pt, Theta and Phi. 
 
void SetMagThetaPhi(Double_t mag, Double_t theta, Double_t phi)
Setter with mag, theta, phi. 
 
virtual Version_t ReadVersion(UInt_t *start=0, UInt_t *bcnt=0, const TClass *cl=0)=0
 
void SetPtEtaPhi(Double_t pt, Double_t eta, Double_t phi)
Set Pt, Eta and Phi.