#include "GuiTypes.h" |
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public:
ColorStruct_t() ColorStruct_t(const ColorStruct_t&) ~ColorStruct_t() ColorStruct_t& operator=(const ColorStruct_t&)
public:
ULong_t fPixel color pixel value (index in color table) UShort_t fRed red component (0..65535) UShort_t fGreen green component (0..65535) UShort_t fBlue blue component (0..65535) UShort_t fMask mask telling which color components are valid