library: libRGL #include "TGLStopwatch.h" |
TGLStopwatch
class description - header file - source file - inheritance tree (.pdf)
private:
void FinishDrawing() const
Double_t GetClock() const
void InitOverhead() const
Double_t WaitForTick() const
public:
TGLStopwatch()
TGLStopwatch(const TGLStopwatch&)
virtual ~TGLStopwatch()
static TClass* Class()
Double_t End()
virtual TClass* IsA() const
Double_t Lap() const
TGLStopwatch& operator=(const TGLStopwatch&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
void Start()
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
private:
Double_t fStart ! start time (millisec)
static Bool_t fgInitOverhead ! overhead calculated?
static Double_t fgOverhead ! timing overhead (millisecs)
TGLStopwatch
Stopwatch object for timing GL work. We do not use the TStopwatch as
we need to perform GL flushing to get accurate times + we record
timing overheads here.
TGLStopwatch()
Construct stopwatch object, initialising timing overheads if not done
Author: Richard Maunder 25/05/2005
Last update: root/gl:$Name: $:$Id: TGLStopwatch.cxx,v 1.7 2006/02/09 09:56:20 couet Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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