library: libCore #include "TGuiFactory.h" |
TGuiFactory
class description - header file - source file - inheritance tree (.pdf)
public:
TGuiFactory(const char* name = "Batch", const char* title = "Batch GUI Factory")
TGuiFactory(const TGuiFactory&)
virtual ~TGuiFactory()
static TClass* Class()
virtual TApplicationImp* CreateApplicationImp(const char* classname, int* argc, char** argv)
virtual TBrowserImp* CreateBrowserImp(TBrowser* b, const char* title, UInt_t width, UInt_t height)
virtual TBrowserImp* CreateBrowserImp(TBrowser* b, const char* title, Int_t x, Int_t y, UInt_t width, UInt_t height)
virtual TCanvasImp* CreateCanvasImp(TCanvas* c, const char* title, UInt_t width, UInt_t height)
virtual TCanvasImp* CreateCanvasImp(TCanvas* c, const char* title, Int_t x, Int_t y, UInt_t width, UInt_t height)
virtual TContextMenuImp* CreateContextMenuImp(TContextMenu* c, const char* name, const char* title)
virtual TControlBarImp* CreateControlBarImp(TControlBar* c, const char* title)
virtual TControlBarImp* CreateControlBarImp(TControlBar* c, const char* title, Int_t x, Int_t y)
virtual TInspectorImp* CreateInspectorImp(const TObject* obj, UInt_t width, UInt_t height)
virtual TClass* IsA() const
TGuiFactory& operator=(const TGuiFactory&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TGuiFactory
This ABC is a factory for GUI components. Depending on which
factory is active one gets either ROOT native (X11 based with Win95
look and feel), Win32 or Mac components.
In case there is no platform dependent implementation on can run in
batch mode directly using an instance of this base class.
TGuiFactory(const char *name = "Batch", const char *title = "Batch GUI Factory")
Author: Fons Rademakers 15/11/95
Last update: root/base:$Name: $:$Id: TGuiFactory.cxx,v 1.5 2005/11/16 20:04:11 pcanal Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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