#include "TVirtualGL.h"
#include "KeySymbols.h"
#include "Buttons.h"
#include "TColor.h"
#include "TH1.h"
#include "TF3.h"
#include "TGLOrthoCamera.h"
#include "TGLTF3Painter.h"
#include "TGLIncludes.h"
ClassImp(TGLTF3Painter)
TGLTF3Painter::TGLTF3Painter(TF3 *fun, TH1 *hist, TGLOrthoCamera *camera,
TGLPlotCoordinates *coord, Int_t ctx)
: TGLPlotPainter(hist, camera, coord, ctx, kFALSE, kFALSE, kFALSE),
fStyle(kDefault),
fF3(fun)
{
}
char *TGLTF3Painter::GetPlotInfo(Int_t , Int_t )
{
return "fun3";
}
namespace {
void MarchingCube(Double_t x, Double_t y, Double_t z, Double_t stepX, Double_t stepY,
Double_t stepZ, Double_t scaleX, Double_t scaleY, Double_t scaleZ,
const TF3 *fun, std::vector<TGLTF3Painter::TriFace_t> &mesh);
}
Bool_t TGLTF3Painter::InitGeometry()
{
fCoord->SetCoordType(kGLCartesian);
if (!fCoord->SetRanges(fHist, kFALSE, kTRUE))
return kFALSE;
fBackBox.SetPlotBox(fCoord->GetXRangeScaled(), fCoord->GetYRangeScaled(), fCoord->GetZRangeScaled());
fCamera->SetViewVolume(fBackBox.Get3DBox());
fMesh.clear();
const Int_t nX = fHist->GetNbinsX();
const Int_t nY = fHist->GetNbinsY();
const Int_t nZ = fHist->GetNbinsZ();
const Double_t xMin = fXAxis->GetBinLowEdge(fXAxis->GetFirst());
const Double_t xStep = (fXAxis->GetBinUpEdge(fXAxis->GetLast()) - xMin) / nX;
const Double_t yMin = fYAxis->GetBinLowEdge(fYAxis->GetFirst());
const Double_t yStep = (fYAxis->GetBinUpEdge(fYAxis->GetLast()) - yMin) / nY;
const Double_t zMin = fZAxis->GetBinLowEdge(fZAxis->GetFirst());
const Double_t zStep = (fZAxis->GetBinUpEdge(fZAxis->GetLast()) - zMin) / nZ;
for (Int_t i = 0; i < nX; ++i) {
for (Int_t j= 0; j < nY; ++j) {
for (Int_t k = 0; k < nZ; ++k) {
MarchingCube(xMin + i * xStep, yMin + j * yStep, zMin + k * zStep,
xStep, yStep, zStep, fCoord->GetXScale(), fCoord->GetYScale(),
fCoord->GetZScale(), fF3, fMesh);
}
}
}
if (fCoord->Modified()) {
fUpdateSelection = kTRUE;
fCoord->ResetModified();
}
return kTRUE;
}
void TGLTF3Painter::StartPan(Int_t px, Int_t py)
{
fMousePosition.fX = px;
fMousePosition.fY = fCamera->GetHeight() - py;
fCamera->StartPan(px, py);
fBoxCut.StartMovement(px, fCamera->GetHeight() - py);
}
void TGLTF3Painter::Pan(Int_t px, Int_t py)
{
if (!MakeGLContextCurrent())
return;
if (fSelectedPart) {
if (fBoxCut.IsActive() && (fSelectedPart >= kXAxis && fSelectedPart <= kZAxis))
fBoxCut.MoveBox(px, fCamera->GetHeight() - py, fSelectedPart);
else
fCamera->Pan(px, py);
}
fUpdateSelection = kTRUE;
}
void TGLTF3Painter::AddOption(const TString &)
{
}
void TGLTF3Painter::ProcessEvent(Int_t event, Int_t , Int_t py)
{
if (event == kKeyPress) {
if (py == kKey_s || py == kKey_S) {
fStyle < kMaple2 ? fStyle = ETF3Style(fStyle + 1) : fStyle = kDefault;
} else if (py == kKey_c || py == kKey_C) {
if (fHighColor)
Info("ProcessEvent", "Cut box does not work in high color, please, switch to true color");
else {
fBoxCut.TurnOnOff();
fUpdateSelection = kTRUE;
}
}
} else if (event == kButton1Double && fBoxCut.IsActive()) {
fBoxCut.TurnOnOff();
gGLManager->PaintSingleObject(this);
}
}
void TGLTF3Painter::InitGL()const
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
}
void TGLTF3Painter::ClearBuffers()const
{
Float_t rgb[3] = {1.f, 1.f, 1.f};
if (GetPadColor())
GetPadColor()->GetRGB(rgb[0], rgb[1], rgb[2]);
glClearColor(rgb[0], rgb[1], rgb[2], 1.);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
namespace {
void GetColor(TGLVector3 &rfColor, const TGLVector3 &normal);
}
void TGLTF3Painter::DrawPlot()const
{
fBackBox.DrawBox(fSelectedPart, fSelectionPass, fZLevels, fHighColor);
if (!fSelectionPass)
fStyle > kDefault ? glDisable(GL_LIGHTING) : SetSurfaceColor();
if (fStyle == kMaple1) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.f, 1.f);
} else if (fStyle == kMaple2)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if (!fBoxCut.IsActive()) {
glBegin(GL_TRIANGLES);
TGLVector3 color;
if (!fSelectionPass) {
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
glNormal3dv(fMesh[i].fNormals[0].CArr());
GetColor(color, fMesh[i].fNormals[0]);
glColor3dv(color.CArr());
glVertex3dv(fMesh[i].fXYZ[0].CArr());
glNormal3dv(fMesh[i].fNormals[1].CArr());
GetColor(color, fMesh[i].fNormals[1]);
glColor3dv(color.CArr());
glVertex3dv(fMesh[i].fXYZ[1].CArr());
glNormal3dv(fMesh[i].fNormals[2].CArr());
GetColor(color, fMesh[i].fNormals[2]);
glColor3dv(color.CArr());
glVertex3dv(fMesh[i].fXYZ[2].CArr());
}
} else {
Rgl::ObjectIDToColor(fSelectionBase, fHighColor);
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
glVertex3dv(fMesh[i].fXYZ[0].CArr());
glVertex3dv(fMesh[i].fXYZ[1].CArr());
glVertex3dv(fMesh[i].fXYZ[2].CArr());
}
}
glEnd();
if (fStyle == kMaple1 && !fSelectionPass) {
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor3d(0., 0., 0.);
glBegin(GL_TRIANGLES);
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
glVertex3dv(fMesh[i].fXYZ[0].CArr());
glVertex3dv(fMesh[i].fXYZ[1].CArr());
glVertex3dv(fMesh[i].fXYZ[2].CArr());
}
glEnd();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else if (fStyle == kMaple2)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (fStyle > kDefault && !fSelectionPass)
glEnable(GL_LIGHTING);
} else {
glBegin(GL_TRIANGLES);
TGLVector3 color;
if (!fSelectionPass) {
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
const TriFace_t &tri = fMesh[i];
const Double_t xMin = TMath::Min(TMath::Min(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t xMax = TMath::Max(TMath::Max(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t yMin = TMath::Min(TMath::Min(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t yMax = TMath::Max(TMath::Max(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t zMin = TMath::Min(TMath::Min(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
const Double_t zMax = TMath::Max(TMath::Max(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
if (fBoxCut.IsInCut(xMin, xMax, yMin, yMax, zMin, zMax))
continue;
glNormal3dv(tri.fNormals[0].CArr());
GetColor(color, tri.fNormals[0]);
glColor3dv(color.CArr());
glVertex3dv(tri.fXYZ[0].CArr());
glNormal3dv(tri.fNormals[1].CArr());
GetColor(color, tri.fNormals[1]);
glColor3dv(color.CArr());
glVertex3dv(tri.fXYZ[1].CArr());
glNormal3dv(tri.fNormals[2].CArr());
GetColor(color, tri.fNormals[2]);
glColor3dv(color.CArr());
glVertex3dv(tri.fXYZ[2].CArr());
}
} else {
Rgl::ObjectIDToColor(fSelectionBase, fHighColor);
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
const TriFace_t &tri = fMesh[i];
const Double_t xMin = TMath::Min(TMath::Min(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t xMax = TMath::Max(TMath::Max(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t yMin = TMath::Min(TMath::Min(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t yMax = TMath::Max(TMath::Max(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t zMin = TMath::Min(TMath::Min(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
const Double_t zMax = TMath::Max(TMath::Max(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
if (fBoxCut.IsInCut(xMin, xMax, yMin, yMax, zMin, zMax))
continue;
glVertex3dv(tri.fXYZ[0].CArr());
glVertex3dv(tri.fXYZ[1].CArr());
glVertex3dv(tri.fXYZ[2].CArr());
}
}
glEnd();
if (fStyle == kMaple1 && !fSelectionPass) {
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor3d(0., 0., 0.);
glBegin(GL_TRIANGLES);
for (UInt_t i = 0, e = fMesh.size(); i < e; ++i) {
const TriFace_t &tri = fMesh[i];
const Double_t xMin = TMath::Min(TMath::Min(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t xMax = TMath::Max(TMath::Max(tri.fXYZ[0].X(), tri.fXYZ[1].X()), tri.fXYZ[2].X());
const Double_t yMin = TMath::Min(TMath::Min(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t yMax = TMath::Max(TMath::Max(tri.fXYZ[0].Y(), tri.fXYZ[1].Y()), tri.fXYZ[2].Y());
const Double_t zMin = TMath::Min(TMath::Min(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
const Double_t zMax = TMath::Max(TMath::Max(tri.fXYZ[0].Z(), tri.fXYZ[1].Z()), tri.fXYZ[2].Z());
if (fBoxCut.IsInCut(xMin, xMax, yMin, yMax, zMin, zMax))
continue;
glVertex3dv(tri.fXYZ[0].CArr());
glVertex3dv(tri.fXYZ[1].CArr());
glVertex3dv(tri.fXYZ[2].CArr());
}
glEnd();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else if (fStyle == kMaple2)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (fStyle > kDefault && !fSelectionPass)
glEnable(GL_LIGHTING);
fBoxCut.DrawBox(fSelectionPass, fSelectedPart);
}
}
void TGLTF3Painter::SetSurfaceColor()const
{
Float_t diffColor[] = {0.8f, 0.8f, 0.8f, 0.65f};
if (fF3->GetFillColor() != kWhite)
if (const TColor *c = gROOT->GetColor(fF3->GetFillColor()))
c->GetRGB(diffColor[0], diffColor[1], diffColor[2]);
glMaterialfv(GL_BACK, GL_DIFFUSE, diffColor);
diffColor[0] /= 2, diffColor[1] /= 2, diffColor[2] /= 2;
glMaterialfv(GL_FRONT, GL_DIFFUSE, diffColor);
const Float_t specColor[] = {1.f, 1.f, 1.f, 1.f};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specColor);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 70.f);
}
void TGLTF3Painter::DrawSectionXOZ()const
{
}
void TGLTF3Painter::DrawSectionYOZ()const
{
}
void TGLTF3Painter::DrawSectionXOY()const
{
}
namespace {
const Double_t gA2VertexOffset[8][3] =
{
{0., 0., 0.}, {1., 0., 0.}, {1., 1., 0.},
{0., 1., 0.}, {0., 0., 1.}, {1., 0., 1.},
{1., 1., 1.}, {0., 1., 1.}
};
const Int_t gA2EdgeConnection[12][2] =
{
{0, 1}, {1, 2}, {2, 3}, {3, 0},
{4, 5}, {5, 6}, {6, 7}, {7, 4},
{0,4}, {1,5}, {2,6}, {3,7}
};
const Double_t gA2EdgeDirection[12][3] =
{
{1., 0., 0.}, {0., 1., 0.}, {-1., 0., 0.},
{0., -1., 0.}, {1., 0., 0.}, {0., 1., 0.},
{-1., 0., 0.}, {0., -1., 0.}, {0., 0., 1.},
{0., 0., 1.}, { 0., 0., 1.}, {0., 0., 1.}
};
const Float_t gTargetValue = 0.2f;
Double_t GetOffset(Double_t val1, Double_t val2, Double_t valDesired)
{
Double_t delta = val2 - val1;
if (!delta)
return 0.5;
return (valDesired - val1) / delta;
}
void GetColor(TGLVector3 &rfColor, const TGLVector3 &normal)
{
Double_t x = normal.X();
Double_t y = normal.Y();
Double_t z = normal.Z();
rfColor.X() = (x > 0. ? x : 0.) + (y < 0. ? -0.5 * y : 0.) + (z < 0. ? -0.5 * z : 0.);
rfColor.Y() = (y > 0. ? y : 0.) + (z < 0. ? -0.5 * z : 0.) + (x < 0. ? -0.5 * x : 0.);
rfColor.Z() = (z > 0. ? z : 0.) + (x < 0. ? -0.5 * x : 0.) + (y < 0. ? -0.5 * y : 0.);
}
void GetNormal(TGLVector3 &normal, Double_t x, Double_t y, Double_t z, const TF3 *fun)
{
normal.X() = fun->Eval(x - 0.01, y, z) - fun->Eval(x + 0.01, y, z);
normal.Y() = fun->Eval(x, y - 0.01, z) - fun->Eval(x, y + 0.01, z);
normal.Z() = fun->Eval(x, y, z - 0.01) - fun->Eval(x, y, z + 0.01);
normal.Normalise();
}
extern Int_t gCubeEdgeFlags[256];
extern Int_t gTriangleConnectionTable[256][16];
void MarchingCube(Double_t x, Double_t y, Double_t z, Double_t stepX, Double_t stepY,
Double_t stepZ, Double_t scaleX, Double_t scaleY, Double_t scaleZ,
const TF3 *fun, std::vector<TGLTF3Painter::TriFace_t> &mesh)
{
Double_t afCubeValue[8] = {0.};
TGLVector3 asEdgeVertex[12];
TGLVector3 asEdgeNorm[12];
for (Int_t iVertex = 0; iVertex < 8; ++iVertex) {
afCubeValue[iVertex] = fun->Eval(x + gA2VertexOffset[iVertex][0] * stepX,
y + gA2VertexOffset[iVertex][1] * stepY,
z + gA2VertexOffset[iVertex][2] * stepZ);
}
Int_t iFlagIndex = 0;
for (Int_t iVertexTest = 0; iVertexTest < 8; ++iVertexTest) {
if(afCubeValue[iVertexTest] <= gTargetValue)
iFlagIndex |= 1<<iVertexTest;
}
Int_t iEdgeFlags = gCubeEdgeFlags[iFlagIndex];
if (!iEdgeFlags) return;
for (Int_t iEdge = 0; iEdge < 12; ++iEdge) {
if (iEdgeFlags & (1<<iEdge)) {
Double_t offset = GetOffset(afCubeValue[ gA2EdgeConnection[iEdge][0] ],
afCubeValue[ gA2EdgeConnection[iEdge][1] ],
gTargetValue);
asEdgeVertex[iEdge].X() = x + (gA2VertexOffset[ gA2EdgeConnection[iEdge][0] ][0] + offset * gA2EdgeDirection[iEdge][0]) * stepX;
asEdgeVertex[iEdge].Y() = y + (gA2VertexOffset[ gA2EdgeConnection[iEdge][0] ][1] + offset * gA2EdgeDirection[iEdge][1]) * stepY;
asEdgeVertex[iEdge].Z() = z + (gA2VertexOffset[ gA2EdgeConnection[iEdge][0] ][2] + offset * gA2EdgeDirection[iEdge][2]) * stepZ;
GetNormal(asEdgeNorm[iEdge], asEdgeVertex[iEdge].X(), asEdgeVertex[iEdge].Y(), asEdgeVertex[iEdge].Z(), fun);
}
}
for (Int_t iTriangle = 0; iTriangle < 5; iTriangle++) {
if(gTriangleConnectionTable[iFlagIndex][3 * iTriangle] < 0)
break;
TGLTF3Painter::TriFace_t newTri;
for (Int_t iCorner = 2; iCorner >= 0; --iCorner) {
Int_t iVertex = gTriangleConnectionTable[iFlagIndex][3*iTriangle+iCorner];
newTri.fXYZ[iCorner].X() = asEdgeVertex[iVertex].X() * scaleX;
newTri.fXYZ[iCorner].Y() = asEdgeVertex[iVertex].Y() * scaleY;
newTri.fXYZ[iCorner].Z() = asEdgeVertex[iVertex].Z() * scaleZ;
newTri.fNormals[iCorner] = asEdgeNorm[iVertex];
}
mesh.push_back(newTri);
}
}
Int_t gCubeEdgeFlags[256]=
{
0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
0x460, 0x569, 0x663, 0x76a, 0x066, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x055, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000
};
GLint gTriangleConnectionTable[256][16] =
{
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
}
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