#ifndef ROOT_TGLTF3Painter
#define ROOT_TGLTF3Painter
#include <vector>
#ifndef ROOT_TGLPlotPainter
#include "TGLPlotPainter.h"
#endif
#ifndef ROOT_TGLUtil
#include "TGLUtil.h"
#endif
class TGLOrthoCamera;
class TF3;
class TGLTF3Painter : public TGLPlotPainter {
private:
enum ETF3Style {
kDefault,
kMaple0,
kMaple1,
kMaple2
};
ETF3Style fStyle;
public:
struct TriFace_t {
TGLVertex3 fXYZ[3];
TGLVector3 fNormals[3];
};
private:
std::vector<TriFace_t> fMesh;
TF3 *fF3;
public:
TGLTF3Painter(TF3 *fun, TH1 *hist, TGLOrthoCamera *camera, TGLPlotCoordinates *coord,
Int_t glContext = -1);
char *GetPlotInfo(Int_t px, Int_t py);
Bool_t InitGeometry();
void StartPan(Int_t px, Int_t py);
void Pan(Int_t px, Int_t py);
void AddOption(const TString &stringOption);
void ProcessEvent(Int_t event, Int_t px, Int_t py);
private:
void InitGL()const;
void ClearBuffers()const;
void DrawPlot()const;
void SetSurfaceColor()const;
void DrawSectionXOZ()const;
void DrawSectionYOZ()const;
void DrawSectionXOY()const;
ClassDef(TGLTF3Painter, 0)
};
#endif
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