~Cartesian3D<Double32_t>() | |
ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>() |
ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>(const ROOT::Math::Cartesian3D<Double32_t>& v) |
ROOT::Math::Cartesian3D<Double32_t> | Cartesian3D<Double32_t>(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Eta() const |
void | GetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar* dest) const |
void | GetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar& x, ROOT::Math::Cartesian3D<Double32_t>::Scalar& y, ROOT::Math::Cartesian3D<Double32_t>::Scalar& z) const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Mag2() const |
void | Negate() |
bool | operator!=(const ROOT::Math::Cartesian3D<Double32_t>& rhs) const |
ROOT::Math::Cartesian3D<Double32_t>& | operator=(const ROOT::Math::Cartesian3D<Double32_t>& v) |
bool | operator==(const ROOT::Math::Cartesian3D<Double32_t>& rhs) const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Perp2() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Phi() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | R() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Rho() const |
void | Scale(ROOT::Math::Cartesian3D<Double32_t>::Scalar a) |
void | SetCoordinates(const ROOT::Math::Cartesian3D<Double32_t>::Scalar* src) |
void | SetCoordinates(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) |
void | SetEta(ROOT::Math::Cartesian3D<Double32_t>::Scalar eta) |
void | SetPhi(ROOT::Math::Cartesian3D<Double32_t>::Scalar phi) |
void | SetR(ROOT::Math::Cartesian3D<Double32_t>::Scalar r) |
void | SetRho(ROOT::Math::Cartesian3D<Double32_t>::Scalar rho) |
void | SetTheta(ROOT::Math::Cartesian3D<Double32_t>::Scalar theta) |
void | SetX(ROOT::Math::Cartesian3D<Double32_t>::Scalar x) |
void | SetXYZ(ROOT::Math::Cartesian3D<Double32_t>::Scalar x, ROOT::Math::Cartesian3D<Double32_t>::Scalar y, ROOT::Math::Cartesian3D<Double32_t>::Scalar z) |
void | SetY(ROOT::Math::Cartesian3D<Double32_t>::Scalar y) |
void | SetZ(ROOT::Math::Cartesian3D<Double32_t>::Scalar z) |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Theta() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | X() const |
Double32_t | x() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Y() const |
Double32_t | y() const |
ROOT::Math::Cartesian3D<Double32_t>::Scalar | Z() const |
Double32_t | z() const |
Double32_t | fX | x coordinate |
Double32_t | fY | y coordinate |
Double32_t | fZ | z coordinate |
Set internal data based on an array of 3 Scalar numbers
get internal data into an array of 3 Scalar numbers
Set internal data based on 3 Scalar numbers
get internal data into 3 Scalar numbers
all values using cartesian coordina
============= Compatibility section ================== The following make this coordinate system look enough like a CLHEP vector that an assignment member template can work with either
{ return X();}
====== Set member functions for coordinates in other systems =======