Roots::Bisection
Bisection algorithm, simplest algorithm for bracketing the roots of a function, but slowest one.
See the <A HREF="http://www.gnu.org/software/gsl/manual/html_node/Root-Bracketing-Algorithms.html">GSL manual</A> for more information
@ingroup RootFinders
| virtual | ~FalsePos() | 
| ROOT::Math::Roots::FalsePos | FalsePos() | 
| ROOT::Math::GSLRootFinder | ROOT::Math::GSLRootFinder::GSLRootFinder() | 
| int | ROOT::Math::GSLRootFinder::Iterate() | 
| int | ROOT::Math::GSLRootFinder::Iterations() const | 
| const char* | ROOT::Math::GSLRootFinder::Name() const | 
| double | ROOT::Math::GSLRootFinder::Root() const | 
| int | ROOT::Math::GSLRootFinder::SetFunction(const ROOT::Math::IGradFunction&, double) | 
| int | ROOT::Math::GSLRootFinder::SetFunction(const ROOT::Math::IGenFunction& f, double xlow, double xup) | 
| int | ROOT::Math::GSLRootFinder::SetFunction(ROOT::Math::GSLRootFinder::GSLFuncPointer f, void* params, double xlow, double xup) | 
| int | ROOT::Math::GSLRootFinder::Solve(int maxIter = 100, double absTol = 1E-3, double relTol = 1E-6) | 
| void | ROOT::Math::GSLRootFinder::FreeSolver() | 
| void | ROOT::Math::GSLRootFinder::SetSolver(ROOT::Math::GSLRootFSolver* s) | 

usually copying is non trivial, so we make this unaccessible