Implementss a native ROOT-GL representation of an arbitrary set of polygons.
| void | CalculateNormals() |
| Int_t | CheckPoints(const Int_t* source, Int_t* dest) const |
| static Bool_t | Eq(const Double_t* p1, const Double_t* p2) |
| void | GLDrawPolys() const |
| enum TGLLogicalShape::ELODAxes { | kLODAxesNone | |
| kLODAxesX | ||
| kLODAxesY | ||
| kLODAxesZ | ||
| kLODAxesAll | ||
| }; |
| TGLBoundingBox | TGLLogicalShape::fBoundingBox | ! Shape's bounding box. |
| UInt_t | TGLLogicalShape::fDLBase | ! display-list id base |
| Bool_t | TGLLogicalShape::fDLCache | ! use display list caching |
| UShort_t | TGLLogicalShape::fDLValid | ! display-list validity bit-field |
| TObject* | TGLLogicalShape::fExternalObj | ! Also plays the role of ID. |
| TGLPhysicalShape* | TGLLogicalShape::fFirstPhysical | ! first replica |
| Bool_t | TGLLogicalShape::fOwnExtObj | ! External object is a fake |
| UInt_t | TGLLogicalShape::fRef | ! physical instance ref counting |
| Bool_t | TGLLogicalShape::fRefStrong | ! Strong ref (delete on 0 ref); not in scene |
| TGLScene* | TGLLogicalShape::fScene | ! scene where object is stored (can be zero!) |
