13#ifndef ROOT_TPointSet3D 
   14#define ROOT_TPointSet3D 
int Int_t
Signed integer 4 bytes (int)
 
short Marker_t
Marker number (short)
 
float Float_t
Float 4 bytes (float)
 
const char Option_t
Option string (const char)
 
#define ClassDefOverride(name, id)
 
winID h TVirtualViewer3D TVirtualGLPainter p
 
Helper for management of bounding-box information.
 
Mother of all ROOT objects.
 
TPolyMarker3D using TPointSet3DGL for direct OpenGL rendering.
 
TPointSet3D(Int_t n, Marker_t m=1, Option_t *opt="")
 
virtual void PointSelected(Int_t n)
This virtual method is called from TPointSet3DGL when a point is selected.
 
TPointSet3D(Int_t n, Float_t *p, Marker_t m=1, Option_t *opt="")
 
TPointSet3D(Int_t n, Double_t *p, Marker_t m=1, Option_t *opt="")
 
TPointSet3D & operator=(const TPointSet3D &t)
Assignment operator.
 
void ClearIds()
Clears the id-array. If ids are owned the TObjects are deleted.
 
~TPointSet3D() override
Destructor.
 
void CopyIds(const TPointSet3D &t)
Copy id objects from point-set 't'.
 
void SetPointId(TObject *id)
Set id of last point.
 
TObject * GetPointId(Int_t n) const
 
void ComputeBBox() override
Compute the bounding box of this points set.
 
An array of references to TObjects.
 
TObject * At(Int_t idx) const override