20   auto c1 = 
new TCanvas(
"mathsymb", 
"Mathematical Symbols", 600, 600);
 
   27   float y, step, 
x1, 
x2;
 
   32   l.DrawLatex(
x1, 
y, 
"#club");
 
   33   l.DrawText(
x2, 
y, 
"#club");
 
   35   l.DrawLatex(
x1, 
y, 
"#voidn");
 
   36   l.DrawText(
x2, 
y, 
"#voidn");
 
   38   l.DrawLatex(
x1, 
y, 
"#leq");
 
   39   l.DrawText(
x2, 
y, 
"#leq");
 
   41   l.DrawLatex(
x1, 
y, 
"#approx");
 
   42   l.DrawText(
x2, 
y, 
"#approx");
 
   44   l.DrawLatex(
x1, 
y, 
"#in");
 
   45   l.DrawText(
x2, 
y, 
"#in");
 
   47   l.DrawLatex(
x1, 
y, 
"#supset");
 
   48   l.DrawText(
x2, 
y, 
"#supset");
 
   50   l.DrawLatex(
x1, 
y, 
"#cap");
 
   51   l.DrawText(
x2, 
y, 
"#cap");
 
   53   l.DrawLatex(
x1, 
y, 
"#ocopyright");
 
   54   l.DrawText(
x2, 
y, 
"#ocopyright");
 
   56   l.DrawLatex(
x1, 
y, 
"#trademark");
 
   57   l.DrawText(
x2, 
y, 
"#trademark");
 
   59   l.DrawLatex(
x1, 
y, 
"#times");
 
   60   l.DrawText(
x2, 
y, 
"#times");
 
   62   l.DrawLatex(
x1, 
y, 
"#bullet");
 
   63   l.DrawText(
x2, 
y, 
"#bullet");
 
   65   l.DrawLatex(
x1, 
y, 
"#voidb");
 
   66   l.DrawText(
x2, 
y, 
"#voidb");
 
   68   l.DrawLatex(
x1, 
y, 
"#doublequote");
 
   69   l.DrawText(
x2, 
y, 
"#doublequote");
 
   71   l.DrawLatex(
x1, 
y, 
"#lbar");
 
   72   l.DrawText(
x2, 
y, 
"#lbar");
 
   74   l.DrawLatex(
x1, 
y, 
"#arcbottom");
 
   75   l.DrawText(
x2, 
y, 
"#arcbottom");
 
   77   l.DrawLatex(
x1, 
y, 
"#downarrow");
 
   78   l.DrawText(
x2, 
y, 
"#downarrow");
 
   80   l.DrawLatex(
x1, 
y, 
"#leftrightarrow");
 
   81   l.DrawText(
x2, 
y, 
"#leftrightarrow");
 
   83   l.DrawLatex(
x1, 
y, 
"#Downarrow");
 
   84   l.DrawText(
x2, 
y, 
"#Downarrow");
 
   86   l.DrawLatex(
x1, 
y, 
"#Leftrightarrow");
 
   87   l.DrawText(
x2, 
y, 
"#Leftrightarrow");
 
   89   l.DrawLatex(
x1, 
y, 
"#void8");
 
   90   l.DrawText(
x2, 
y, 
"#void8");
 
   92   l.DrawLatex(
x1, 
y, 
"#hbar");
 
   93   l.DrawText(
x2, 
y, 
"#hbar");
 
  100   l.DrawLatex(
x1, 
y, 
"#diamond");
 
  101   l.DrawText(
x2, 
y, 
"#diamond");
 
  103   l.DrawLatex(
x1, 
y, 
"#aleph");
 
  104   l.DrawText(
x2, 
y, 
"#aleph");
 
  106   l.DrawLatex(
x1, 
y, 
"#geq");
 
  107   l.DrawText(
x2, 
y, 
"#geq");
 
  109   l.DrawLatex(
x1, 
y, 
"#neq");
 
  110   l.DrawText(
x2, 
y, 
"#neq");
 
  112   l.DrawLatex(
x1, 
y, 
"#notin");
 
  113   l.DrawText(
x2, 
y, 
"#notin");
 
  115   l.DrawLatex(
x1, 
y, 
"#subseteq");
 
  116   l.DrawText(
x2, 
y, 
"#subseteq");
 
  118   l.DrawLatex(
x1, 
y, 
"#cup");
 
  119   l.DrawText(
x2, 
y, 
"#cup");
 
  121   l.DrawLatex(
x1, 
y, 
"#copyright");
 
  122   l.DrawText(
x2, 
y, 
"#copyright");
 
  124   l.DrawLatex(
x1, 
y, 
"#void3");
 
  125   l.DrawText(
x2, 
y, 
"#void3");
 
  127   l.DrawLatex(
x1, 
y, 
"#divide");
 
  128   l.DrawText(
x2, 
y, 
"#divide");
 
  130   l.DrawLatex(
x1, 
y, 
"#circ");
 
  131   l.DrawText(
x2, 
y, 
"#circ");
 
  133   l.DrawLatex(
x1, 
y, 
"#infty");
 
  134   l.DrawText(
x2, 
y, 
"#infty");
 
  136   l.DrawLatex(
x1, 
y, 
"#angle");
 
  137   l.DrawText(
x2, 
y, 
"#angle");
 
  139   l.DrawLatex(
x1, 
y, 
"#cbar");
 
  140   l.DrawText(
x2, 
y, 
"#cbar");
 
  142   l.DrawLatex(
x1, 
y, 
"#arctop");
 
  143   l.DrawText(
x2, 
y, 
"#arctop");
 
  145   l.DrawLatex(
x1, 
y, 
"#leftarrow");
 
  146   l.DrawText(
x2, 
y, 
"#leftarrow");
 
  148   l.DrawLatex(
x1, 
y, 
"#otimes");
 
  149   l.DrawText(
x2, 
y, 
"#otimes");
 
  151   l.DrawLatex(
x1, 
y, 
"#Leftarrow");
 
  152   l.DrawText(
x2, 
y, 
"#Leftarrow");
 
  154   l.DrawLatex(
x1, 
y, 
"#prod");
 
  155   l.DrawText(
x2, 
y, 
"#prod");
 
  157   l.DrawLatex(
x1, 
y, 
"#Box");
 
  158   l.DrawText(
x2, 
y, 
"#Box");
 
  160   l.DrawLatex(
x1, 
y, 
"#parallel");
 
  161   l.DrawText(
x2, 
y, 
"#parallel");
 
  168   l.DrawLatex(
x1, 
y, 
"#heart");
 
  169   l.DrawText(
x2, 
y, 
"#heart");
 
  171   l.DrawLatex(
x1, 
y, 
"#Jgothic");
 
  172   l.DrawText(
x2, 
y, 
"#Jgothic");
 
  174   l.DrawLatex(
x1, 
y, 
"#LT");
 
  175   l.DrawText(
x2, 
y, 
"#LT");
 
  177   l.DrawLatex(
x1, 
y, 
"#equiv");
 
  178   l.DrawText(
x2, 
y, 
"#equiv");
 
  180   l.DrawLatex(
x1, 
y, 
"#subset");
 
  181   l.DrawText(
x2, 
y, 
"#subset");
 
  183   l.DrawLatex(
x1, 
y, 
"#supseteq");
 
  184   l.DrawText(
x2, 
y, 
"#supseteq");
 
  186   l.DrawLatex(
x1, 
y, 
"#wedge");
 
  187   l.DrawText(
x2, 
y, 
"#wedge");
 
  189   l.DrawLatex(
x1, 
y, 
"#oright");
 
  190   l.DrawText(
x2, 
y, 
"#oright");
 
  192   l.DrawLatex(
x1, 
y, 
"#AA");
 
  193   l.DrawText(
x2, 
y, 
"#AA");
 
  195   l.DrawLatex(
x1, 
y, 
"#pm");
 
  196   l.DrawText(
x2, 
y, 
"#pm");
 
  198   l.DrawLatex(
x1, 
y, 
"#3dots");
 
  199   l.DrawText(
x2, 
y, 
"#3dots");
 
  201   l.DrawLatex(
x1, 
y, 
"#nabla");
 
  202   l.DrawText(
x2, 
y, 
"#nabla");
 
  204   l.DrawLatex(
x1, 
y, 
"#downleftarrow");
 
  205   l.DrawText(
x2, 
y, 
"#downleftarrow");
 
  207   l.DrawLatex(
x1, 
y, 
"#topbar");
 
  208   l.DrawText(
x2, 
y, 
"#topbar");
 
  210   l.DrawLatex(
x1, 
y, 
"#arcbar");
 
  211   l.DrawText(
x2, 
y, 
"#arcbar");
 
  213   l.DrawLatex(
x1, 
y, 
"#uparrow");
 
  214   l.DrawText(
x2, 
y, 
"#uparrow");
 
  216   l.DrawLatex(
x1, 
y, 
"#oplus");
 
  217   l.DrawText(
x2, 
y, 
"#oplus");
 
  219   l.DrawLatex(
x1, 
y, 
"#Uparrow");
 
  220   l.DrawText(
x2, 
y, 
"#Uparrow");
 
  222   l.DrawLatex(
x1, 
y - 0.01, 
"#sum");
 
  223   l.DrawText(
x2, 
y, 
"#sum");
 
  225   l.DrawLatex(
x1, 
y, 
"#perp");
 
  226   l.DrawText(
x2, 
y, 
"#perp");
 
  233   l.DrawLatex(
x1, 
y, 
"#spade");
 
  234   l.DrawText(
x2, 
y, 
"#spade");
 
  236   l.DrawLatex(
x1, 
y, 
"#Rgothic");
 
  237   l.DrawText(
x2, 
y, 
"#Rgothic");
 
  239   l.DrawLatex(
x1, 
y, 
"#GT");
 
  240   l.DrawText(
x2, 
y, 
"#GT");
 
  242   l.DrawLatex(
x1, 
y, 
"#propto");
 
  243   l.DrawText(
x2, 
y, 
"#propto");
 
  245   l.DrawLatex(
x1, 
y, 
"#notsubset");
 
  246   l.DrawText(
x2, 
y, 
"#notsubset");
 
  248   l.DrawLatex(
x1, 
y, 
"#oslash");
 
  249   l.DrawText(
x2, 
y, 
"#oslash");
 
  251   l.DrawLatex(
x1, 
y, 
"#vee");
 
  252   l.DrawText(
x2, 
y, 
"#vee");
 
  254   l.DrawLatex(
x1, 
y, 
"#void1");
 
  255   l.DrawText(
x2, 
y, 
"#void1");
 
  257   l.DrawLatex(
x1, 
y, 
"#aa");
 
  258   l.DrawText(
x2, 
y, 
"#aa");
 
  260   l.DrawLatex(
x1, 
y, 
"#/");
 
  261   l.DrawText(
x2, 
y, 
"#/");
 
  263   l.DrawLatex(
x1, 
y, 
"#upoint");
 
  264   l.DrawText(
x2, 
y, 
"#upoint");
 
  266   l.DrawLatex(
x1, 
y, 
"#partial");
 
  267   l.DrawText(
x2, 
y, 
"#partial");
 
  269   l.DrawLatex(
x1, 
y, 
"#corner");
 
  270   l.DrawText(
x2, 
y, 
"#corner");
 
  272   l.DrawLatex(
x1, 
y, 
"#ltbar");
 
  273   l.DrawText(
x2, 
y, 
"#ltbar");
 
  275   l.DrawLatex(
x1, 
y, 
"#bottombar");
 
  276   l.DrawText(
x2, 
y, 
"#bottombar");
 
  278   l.DrawLatex(
x1, 
y, 
"#rightarrow");
 
  279   l.DrawText(
x2, 
y, 
"#rightarrow");
 
  281   l.DrawLatex(
x1, 
y, 
"#surd");
 
  282   l.DrawText(
x2, 
y, 
"#surd");
 
  284   l.DrawLatex(
x1, 
y, 
"#Rightarrow");
 
  285   l.DrawText(
x2, 
y, 
"#Rightarrow");
 
  287   l.DrawLatex(
x1, 
y - 0.015, 
"#int");
 
  288   l.DrawText(
x2, 
y, 
"#int");
 
  290   l.DrawLatex(
x1, 
y, 
"#odot");
 
  291   l.DrawText(
x2, 
y, 
"#odot");
 
  294   c1->Print(
"mathsymb.ps");
 
  295   c1->Print(
"mathsymb.png");
 
  296   c1->Print(
"mathsymb.pdf");
 
  297   c1->Print(
"mathsymb.svg");
 
ROOT::Detail::TRangeCast< T, true > TRangeDynCast
TRangeDynCast is an adapter class that allows the typed iteration through a TCollection.
 
Option_t Option_t TPoint TPoint const char x2
 
Option_t Option_t TPoint TPoint const char x1
 
To draw Mathematical Formula.