307 Error(
"TGLVector3::Normalise",
"vector has zero magnitude");
332 return TGLVector3(vec[0] / val, vec[1] / val, vec[2] / val);
338 return TGLVector3(vec[0] * val, vec[1] * val, vec[2] * val);
345 return TGLVertex3(vertex1[0] + vertex2[0], vertex1[1] + vertex2[1], vertex1[2] + vertex2[2]);
352 return TGLVector3(vertex1[0] - vertex2[0], vertex1[1] - vertex2[1], vertex1[2] - vertex2[2]);
359 return TGLVector3(vector1[0] + vector2[0], vector1[1] + vector2[1], vector1[2] + vector2[2]);
366 return TGLVector3(vector1[0] - vector2[0], vector1[1] - vector2[1], vector1[2] - vector2[2]);
373 return a[0]*
b[0] +
a[1]*
b[1] +
a[2]*
b[2];
708 res[ 0] = rhs[ 0] * lhs[ 0] + rhs[ 1] * lhs[ 4] + rhs[ 2] * lhs[ 8] + rhs[ 3] * lhs[12];
709 res[ 1] = rhs[ 0] * lhs[ 1] + rhs[ 1] * lhs[ 5] + rhs[ 2] * lhs[ 9] + rhs[ 3] * lhs[13];
710 res[ 2] = rhs[ 0] * lhs[ 2] + rhs[ 1] * lhs[ 6] + rhs[ 2] * lhs[10] + rhs[ 3] * lhs[14];
711 res[ 3] = rhs[ 0] * lhs[ 3] + rhs[ 1] * lhs[ 7] + rhs[ 2] * lhs[11] + rhs[ 3] * lhs[15];
713 res[ 4] = rhs[ 4] * lhs[ 0] + rhs[ 5] * lhs[ 4] + rhs[ 6] * lhs[ 8] + rhs[ 7] * lhs[12];
714 res[ 5] = rhs[ 4] * lhs[ 1] + rhs[ 5] * lhs[ 5] + rhs[ 6] * lhs[ 9] + rhs[ 7] * lhs[13];
715 res[ 6] = rhs[ 4] * lhs[ 2] + rhs[ 5] * lhs[ 6] + rhs[ 6] * lhs[10] + rhs[ 7] * lhs[14];
716 res[ 7] = rhs[ 4] * lhs[ 3] + rhs[ 5] * lhs[ 7] + rhs[ 6] * lhs[11] + rhs[ 7] * lhs[15];
718 res[ 8] = rhs[ 8] * lhs[ 0] + rhs[ 9] * lhs[ 4] + rhs[10] * lhs[ 8] + rhs[11] * lhs[12];
719 res[ 9] = rhs[ 8] * lhs[ 1] + rhs[ 9] * lhs[ 5] + rhs[10] * lhs[ 9] + rhs[11] * lhs[13];
720 res[10] = rhs[ 8] * lhs[ 2] + rhs[ 9] * lhs[ 6] + rhs[10] * lhs[10] + rhs[11] * lhs[14];
721 res[11] = rhs[ 8] * lhs[ 3] + rhs[ 9] * lhs[ 7] + rhs[10] * lhs[11] + rhs[11] * lhs[15];
723 res[12] = rhs[12] * lhs[ 0] + rhs[13] * lhs[ 4] + rhs[14] * lhs[ 8] + rhs[15] * lhs[12];
724 res[13] = rhs[12] * lhs[ 1] + rhs[13] * lhs[ 5] + rhs[14] * lhs[ 9] + rhs[15] * lhs[13];
725 res[14] = rhs[12] * lhs[ 2] + rhs[13] * lhs[ 6] + rhs[14] * lhs[10] + rhs[15] * lhs[14];
726 res[15] = rhs[12] * lhs[ 3] + rhs[13] * lhs[ 7] + rhs[14] * lhs[11] + rhs[15] * lhs[15];
735 C[0] =
x;
C[1] =
y;
C[2] = z;
742 C[0] =
v[0];
C[1] =
v[1];
C[2] =
v[2];
749 C[0] =
x[0];
C[1] =
x[1];
C[2] =
x[2];
762 v[0] =
C[0];
v[1] =
C[1];
v[2] =
C[2];
769 x[0] =
C[0],
x[1] =
C[1],
x[2] =
C[2];
1009 const std::vector<Double_t> &
points);
1016 const std::vector<Double_t> &
points,
1171 return &std::vector<T>::operator [](ind *
fRowLen);
1175 return &std::vector<T>::operator [] (ind *
fRowLen);
1251 Double_t zScale, std::vector<Double_t> &zLevels);
1288template<
class Func,
class Arg>
1305template<
class Func,
class Arg1,
class Arg2>
1324template<
class Func,
class Arg>
1330template<
class Func,
class Arg1,
class Arg2>
1355 void SetContours(
const std::vector<Double_t> *contours);
static const double x2[5]
static const double x1[5]
#define ClassDef(name, id)
include TDocParser_001 C image html pict1_TDocParser_001 png width
void Error(const char *location, const char *msgfmt,...)
const TGLVector3 operator/(const TGLVector3 &vec, Double_t val)
TGLVertex3 operator+(const TGLVertex3 &vertex1, const TGLVector3 &vertex2)
Double_t Dot(const TGLVector3 &v1, const TGLVector3 &v2)
std::pair< Bool_t, TGLLine3 > Intersection(const TGLPlane &p1, const TGLPlane &p2)
Find 3D line interestion of this plane with 'other'.
TGLVector3 operator-(const TGLVertex3 &vertex1, const TGLVertex3 &vertex2)
std::vector< TGLPlane > TGLPlaneSet_t
TGLVector3 Cross(const TGLVector3 &v1, const TGLVector3 &v2)
TGLVertex3 operator*(Double_t f, const TGLVertex3 &v)
std::vector< TGLPlane >::const_iterator TGLPlaneSet_ci
std::vector< TGLPlane >::iterator TGLPlaneSet_i
typedef void((*Func_t)())
TGuardBase(const TGuardBase &rhs)
TGuardBase & operator=(const TGuardBase &rhs)
TOneArgGuard(Func f, Arg a)
TTwoArgsGuard(Func f, Arg1 a1, Arg2 a2)
Class to manage histogram axis.
const T * operator[](size_type ind) const
std::vector< T >::size_type size_type
void SetRowLen(Int_t len)
void SetMaxRow(Int_t max)
Concrete class describing an orientated (free) or axis aligned box of 8 vertices.
Abstract base camera class - concrete classes for orthographic and perspective cameras derive from it...
TGLCapabilityEnabler & operator=(const TGLCapabilityEnabler &)
~TGLCapabilityEnabler()
Destructor - reset state if changed.
TGLCapabilityEnabler(const TGLCapabilityEnabler &)
TGLCapabilitySwitch & operator=(const TGLCapabilitySwitch &)
TGLCapabilitySwitch(const TGLCapabilitySwitch &)
~TGLCapabilitySwitch()
Destructor - reset state if changed.
Class encapsulating a set of colors used throughout standard rendering.
void StdLightBackground()
Set defaults for light (white) background.
const TGLColor & Markup() const
ClassDefNV(TGLColorSet, 0)
TGLColor & Selection(Int_t i)
const TGLColor & Foreground() const
TGLColorSet & operator=(const TGLColorSet &s)
Assignment operator.
const TGLColor & Outline() const
const TGLColor & Selection(Int_t i) const
void StdDarkBackground()
Set defaults for dark (black) background.
TGLColorSet()
Constructor. Sets default for dark background.
const TGLColor & Background() const
Class encapsulating color information in preferred GL format - an array of four unsigned bytes.
void SetTransparency(Char_t transparency)
Set alpha from the transparency.
const UChar_t * CArr() const
Char_t GetTransparency() const
Returns transparency value.
void SetColor(Int_t r, Int_t g, Int_t b, Int_t a=255)
Set color with Int_t values.
TGLColor()
Default constructor. Color is initialized to black.
TString AsString() const
Return string describing the color.
TGLColor & operator=(const TGLColor &c)
Assignment operator.
Color_t GetColorIndex() const
Returns color-index representing the color.
~TGLDisableGuard()
TGLDisableGuard destructor.
TGLDisableGuard(Int_t cap)
TGLDisableGuard constructor.
TGLDisableGuard(const TGLDisableGuard &)
TGLDisableGuard & operator=(const TGLDisableGuard &)
~TGLEnableGuard()
TGLEnableGuard destructor.
TGLEnableGuard(Int_t cap)
TGLEnableGuard constructor.
TGLEnableGuard(const TGLEnableGuard &)
TGLEnableGuard & operator=(const TGLEnableGuard &)
TGLFloatHolder & operator=(const TGLFloatHolder &)
TGLFloatHolder(const TGLFloatHolder &)
const UChar_t * GetColour(Double_t z) const
Get color.
const std::vector< Double_t > * fContours
Int_t GetPaletteSize() const
Get. Palette. Size.
void SetContours(const std::vector< Double_t > *contours)
Clear :)
TGLLevelPalette & operator=(const TGLLevelPalette &)
std::vector< UChar_t > fTexels
void DisableTexture() const
Disable 1D texture.
TGLLevelPalette(const TGLLevelPalette &)
Double_t GetTexCoord(Double_t z) const
Get tex coordinate.
Bool_t GeneratePalette(UInt_t paletteSize, const Rgl::Range_t &zRange, Bool_t checkSize=kTRUE)
Try to find colors for palette.
void EnableTexture(Int_t mode) const
Enable 1D texture.
3D space, fixed length, line class, with direction / length 'vector', passing through point 'vertex'.
const TGLVector3 & Vector() const
TGLLine3(const TGLVertex3 &start, const TGLVertex3 &end)
Vector of line from fVertex.
const TGLVertex3 & Start() const
const TGLVertex3 End() const
void Draw() const
Draw line in current basic GL color.
TGLVector3 fVector
Start vertex of line.
void Set(const TGLVertex3 &start, const TGLVertex3 &end)
Set 3D line running from 'start' to 'end'.
16 component (4x4) transform matrix - column MAJOR as per GL.
void MultLeft(const TGLMatrix &lhs)
Multiply with matrix lhs on left.
TGLVector3 Multiply(const TGLVector3 &v, Double_t w=1) const
Multiply vector.
TGLMatrix & operator=(const TGLMatrix &rhs)
void Scale(const TGLVector3 &scale)
Set matrix axis scales to 'scale'.
void Set(const TGLVertex3 &origin, const TGLVector3 &zAxis, const TGLVector3 &xAxis=0)
Set matrix which when applied puts local origin at 'origin' and the local Z axis in direction 'z'.
void RotateLF(Int_t i1, Int_t i2, Double_t amount)
Rotate in local frame.
Double_t Invert()
Invert the matrix, returns determinant.
void MoveLF(Int_t ai, Double_t amount)
Translate in local frame.
void SetIdentity()
Set matrix to identity.
Bool_t ValidIndex(UInt_t index) const
void Transpose3x3()
Transpose the top left 3x3 matrix component along major diagonal Supported as currently incompatibili...
void RotatePF(Int_t i1, Int_t i2, Double_t amount)
Rotate in parent frame. Does optimised version of MultLeft.
TGLMatrix & operator*=(const TGLMatrix &rhs)
void SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z)
TGLVector3 GetBaseVec(Int_t b) const
void Move3LF(Double_t x, Double_t y, Double_t z)
Translate in local frame along all base vectors simultaneously.
const Double_t * CArr() const
void Rotate(const TGLVertex3 &pivot, const TGLVector3 &axis, Double_t angle)
Update matrix so resulting transform has been rotated about 'pivot' (in parent frame),...
virtual ~TGLMatrix()
Destroy matrix object.
TGLVector3 GetTranslation() const
Return the translation component of matrix.
Double_t & operator[](Int_t index)
void RotateIP(TGLVector3 &v) const
Rotate vector in-place. Translation is not applied.
Bool_t IsScalingForRender() const
Return true if matrix is to be considered a scaling matrix for rendering.
void TransformVertex(TGLVertex3 &vertex) const
Transform passed 'vertex' by this matrix - converts local frame to parent.
TGLVector3 GetScale() const
Get local axis scaling factors.
void MultRight(const TGLMatrix &rhs)
Multiply with matrix rhs on right.
void SetTranslation(Double_t x, Double_t y, Double_t z)
Set matrix translation components x,y,z.
void MultiplyIP(TGLVector3 &v, Double_t w=1) const
Multiply vector in-place.
void Translate(const TGLVector3 &vect)
Shift matrix translation components by 'vect' in parent frame.
void Dump() const
Output 16 matrix components to std::cout.
TGLMatrix()
Construct default identity matrix:
3D plane class - of format Ax + By + Cz + D = 0
void Set(const TGLPlane &other)
Assign from other.
void Negate()
Negate the plane.
TGLVertex3 NearestOn(const TGLVertex3 &point) const
Return nearest point on plane.
TGLPlane & operator=(const TGLPlane &src)
Assignment operator.
void Normalise()
Normalise the plane.
const Double_t * CArr() const
TGLPlane()
Construct a default plane of x + y + z = 0.
Double_t DistanceTo(const TGLVertex3 &vertex) const
Distance from plane to vertex.
void Dump() const
Output plane equation to std::out.
Helper class for plot-painters holding information about axis ranges, numbers of bins and flags if ce...
Wrapper class for GLU quadric shape drawing object.
Viewport (pixel base) 2D rectangle class.
TGLRect()
Positive width/height.
const Int_t * CArr() const
Int_t Diagonal() const
Return the diagonal of the rectangle.
Rgl::EOverlap Overlap(const TGLRect &other) const
Return overlap result (kInside, kOutside, kPartial) of this rect with 'other'.
void Offset(Int_t dX, Int_t dY)
void Set(Int_t x, Int_t y, Int_t width, Int_t height)
virtual ~TGLRect()
Destroy rect object.
void Expand(Int_t x, Int_t y)
Expand the rect to encompass point (x,y)
void SetCorner(Int_t x, Int_t y)
TGLSelectionBuffer & operator=(const TGLSelectionBuffer &)
const UChar_t * GetPixelColor(Int_t px, Int_t py) const
Get pixel color.
void ReadColorBuffer(Int_t width, Int_t height)
Read color buffer.
TGLSelectionBuffer(const TGLSelectionBuffer &)
virtual ~TGLSelectionBuffer()
TGLSelectionBuffer destructor.
TGLSelectionBuffer()
TGLSelectionBuffer constructor.
std::vector< UChar_t > fBuffer
TDrawQualityModifier(Int_t dq)
virtual ~TDrawQualityModifier()
TDrawQualityScaler(Float_t fac)
virtual ~TDrawQualityScaler()
Wrapper class for various misc static functions - error checking, draw helpers etc.
static void DrawSphere(const TGLVertex3 &position, Double_t radius, const UChar_t rgba[4])
Draw sphere, centered on vertex 'position', with radius 'radius', color 'rgba'.
static void Color4ubv(const UChar_t *rgba)
Wrapper for glColor4ubv.
static UInt_t GetDrawQuality()
static: get draw quality
static Int_t fgPickingRadius
static const UChar_t fgWhite[4]
static UInt_t fgDefaultDrawQuality
static void SetDrawQuality(UInt_t dq)
static: set draw quality
static Float_t GetPointSizeScale()
Get global point-size scale.
static void Color3f(Float_t r, Float_t g, Float_t b)
Wrapper for glColor3f.
static Float_t fgPointSize
static Float_t fgLineWidth
static Float_t fgScreenScalingFactor
static void ResetDrawQuality()
static: reset draw quality
static Float_t fgPointSizeScale
static Bool_t IsColorLocked()
Returns true if color lock-count is greater than 0.
static void Color3fv(const Float_t *rgb)
Wrapper for glColor3fv.
static void SetLineWidthScale(Float_t scale)
Set global line-width scale.
static UInt_t LockColor()
Prevent further color changes.
static void Color4f(Float_t r, Float_t g, Float_t b, Float_t a)
Wrapper for glColor4f.
static void SetDrawColors(const UChar_t rgba[4])
Set basic draw colors from 4 component 'rgba' Used by other TGLUtil drawing routines.
static void ColorTransparency(Color_t color_index, Char_t transparency=0)
Set color from color_index and ROOT-style transparency (default 0).
static void BeginAttLine(const TAttLine &aline, Char_t transp, Int_t pick_radius=0, Bool_t selection=kFALSE)
Setup drawing parameters according to passed TAttLine.
static const UChar_t fgRed[4]
static void RenderPolyLine(const TAttLine &aline, Char_t transp, Float_t *p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE)
Render poly-line as specified by the p-array.
static UInt_t GetDefaultDrawQuality()
static: get default draw quality
static void BeginExtendPickRegion(Float_t scale)
static void InitializeIfNeeded()
Initialize globals that require other libraries to be initialized.
static Float_t GetLineWidthScale()
Returns global line-width scale.
static Float_t fgPointLineScalingFactor
static UInt_t UnlockColor()
Allow color changes.
static void EndAttLine(Int_t pick_radius=0, Bool_t selection=kFALSE)
Restore previous line drawing state.
static void DrawLine(const TGLLine3 &line, ELineHeadShape head, Double_t size, const UChar_t rgba[4])
Draw thick line (tube) defined by 'line', with head at end shape 'head' - box/arrow/none,...
static void Color(const TGLColor &color)
Set color from TGLColor.
static void DrawRing(const TGLVertex3 ¢er, const TGLVector3 &normal, Double_t radius, const UChar_t *rgba)
Draw ring, centered on 'center', lying on plane defined by 'center' & 'normal' of outer radius 'radiu...
static void Color3ubv(const UChar_t *rgb)
Wrapper for glColor3ubv.
static Int_t CheckError(const char *loc)
Check current GL error state, outputting details via ROOT Error method if one.
static Float_t GetScreenScalingFactor()
Returns scaling factor between screen points and GL viewport pixels.
static void ColorAlpha(const TGLColor &color, UChar_t alpha)
Set color from TGLColor and alpha value.
static Int_t GetPickingRadius()
Returns picking radius.
static void SetPointSizeScale(Float_t scale)
Set global point-size scale.
static void Color4fv(const Float_t *rgba)
Wrapper for glColor4fv.
static void Color3ub(UChar_t r, UChar_t g, UChar_t b)
Wrapper for glColor3ub.
static UInt_t fgDrawQuality
static GLUtesselator * GetDrawTesselator4dv()
Returns a tesselator for direct drawing when using 4-vertices with double precision.
static const UChar_t fgBlue[4]
static const UChar_t fgGrey[4]
static Float_t PointSize()
Get the point-size, taking the global scaling into account.
static void EndExtendPickRegion()
static GLUtesselator * GetDrawTesselator3dv()
Returns a tesselator for direct drawing when using 3-vertices with double precision.
static GLUtesselator * GetDrawTesselator4fv()
Returns a tesselator for direct drawing when using 4-vertices with single precision.
static const UChar_t fgGreen[4]
static UInt_t fgColorLockCount
static GLUtesselator * GetDrawTesselator3fv()
Returns a tesselator for direct drawing when using 3-vertices with single precision.
static void SetDefaultDrawQuality(UInt_t dq)
static: set default draw quality
static void PointToViewport(Int_t &x, Int_t &y)
Convert from point/screen coordinates to GL viewport coordinates.
static void DrawReferenceMarker(const TGLCamera &camera, const TGLVertex3 &pos, Float_t radius=3, const UChar_t *rgba=0)
Draw a sphere- marker on world-coordinate 'pos' with pixel radius 'radius'.
static void DrawNumber(const TString &num, const TGLVertex3 &pos, Bool_t center=kFALSE)
Draw number in string 'num' via internal 8x8-pixel bitmap on vertex 'pos'.
static Float_t LineWidth()
Get the line-width, taking the global scaling into account.
static Float_t fgLineWidthScale
TGLUtil & operator=(const TGLUtil &)
static void RenderPolyMarkers(const TAttMarker &marker, Char_t transp, Float_t *p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE, Bool_t sec_selection=kFALSE)
Render polymarkers at points specified by p-array.
static void DrawSimpleAxes(const TGLCamera &camera, const TGLBoundingBox &bbox, Int_t axesType)
Draw simple xyz-axes for given bounding-box.
static const UChar_t fgYellow[4]
static void RenderPoints(const TAttMarker &marker, Float_t *p, Int_t n, Int_t pick_radius=0, Bool_t selection=kFALSE, Bool_t sec_selection=kFALSE)
Render markers as circular or square points.
static Float_t GetPointLineScalingFactor()
Return extra scaling factor for points and lines.
static void Color4ub(UChar_t r, UChar_t g, UChar_t b, UChar_t a)
Wrapper for glColor4ub.
static void RenderCrosses(const TAttMarker &marker, Float_t *p, Int_t n, Bool_t sec_selection=kFALSE)
Render markers as crosses.
3 component (x/y/z) vector class.
TGLVector3 & operator/=(Double_t val)
ClassDefNV(TGLVector3, 1)
TGLVector3 & operator=(const TGLVertex3 &v)
TGLVector3 operator-() const
3 component (x/y/z) vertex class.
void Dump() const
Output vertex component values to std::cout.
void Minimum(const TGLVertex3 &other)
TGLVertex3 operator-() const
ClassDefNV(TGLVertex3, 1)
Bool_t operator==(const TGLVertex3 &rhs) const
Double_t & operator[](Int_t index)
void Maximum(const TGLVertex3 &other)
void Set(Double_t x, Double_t y, Double_t z)
TGLVertex3 & operator*=(Double_t f)
const TGLVertex3 & operator+=(const TGLVector3 &val)
TGLVertex3 & operator=(const TGLVertex3 &rhs)
TGLVertex3()
Construct a default (0.0, 0.0, 0.0) vertex.
void Shift(TGLVector3 &shift)
Offset a vertex by vector 'shift'.
const Double_t * CArr() const
const TGLVertex3 & operator-=(const TGLVector3 &val)
Bool_t ValidIndex(UInt_t index) const
~TGLVertex3()
Destroy vertex object.
void DrawTrapezoid(const Double_t ver[][2], Double_t zMin, Double_t zMax, Bool_t color=kTRUE)
void DrawFaceTextured(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, Double_t t1, Double_t t2, Double_t t3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3)
Draw textured triangle.
void DrawQuadStripWithRadialGradientFill(unsigned nPoints, const Double_t *inner, const Double_t *innerRGBA, const Double_t *outer, const Double_t *outerRGBA)
TODO: is it possible to use GLdouble to avoid problems with Double_t/GLdouble if they are not the sam...
void DrawQuadFilled(const TGLVertex3 &v0, const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &normal)
Draw quad face.
void DrawTrapezoidTextured(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax)
In polar coordinates, box became trapezoid.
const Float_t gNullEmission[]
void ObjectIDToColor(Int_t objectID, Bool_t highColor)
Object id encoded as rgb triplet.
const Float_t gBlueEmission[]
const Float_t gWhiteEmission[]
void SetZLevels(TAxis *zAxis, Double_t zMin, Double_t zMax, Double_t zScale, std::vector< Double_t > &zLevels)
std::pair< Int_t, Int_t > BinRange_t
void DrawTrapezoidTextured2(const Double_t ver[][2], Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax)
In polar coordinates, box became trapezoid.
const Float_t gGrayEmission[]
void GetColor(Float_t v, Float_t vmin, Float_t vmax, Int_t type, Float_t *rgba)
This function creates color for parametric surface's vertex, using its 'u' value.
void DrawCylinder(TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
Cylinder for lego3.
void DrawError(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
const Float_t gRedEmission[]
void DrawTransparentBox(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp)
Draws lego's bar as a 3d box.
std::pair< Double_t, Double_t > Range_t
void DrawBoxFront(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Int_t fp)
Draws lego's bar as a 3d box.
const Float_t gGreenEmission[]
void DrawQuadOutline(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVertex3 &v4)
Draw quad outline.
void DrawBoxWithGradientFill(Double_t y1, Double_t y2, Double_t x1, Double_t x2, const Double_t *rgba1, const Double_t *rgba2)
void DrawSphere(TGLQuadric *quadric, Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax)
Cylinder for lego3.
TOneArgGuard< Func, Arg > make_guard(Func f, Arg a)
void DrawBoxFrontTextured(Double_t xMin, Double_t xMax, Double_t yMin, Double_t yMax, Double_t zMin, Double_t zMax, Double_t tMin, Double_t tMax, Int_t front)
Draws lego's bar as a 3d box LULULULU.
void DrawSmoothFace(const TGLVertex3 &v1, const TGLVertex3 &v2, const TGLVertex3 &v3, const TGLVector3 &norm1, const TGLVector3 &norm2, const TGLVector3 &norm3)
Draws triangle face, each vertex has its own averaged normal.
const Float_t gOrangeEmission[]
Int_t ColorToObjectID(const UChar_t *color, Bool_t highColor)
void DrawAxes(Int_t frontPoint, const Int_t *viewport, const TGLVertex3 *box2D, const TGLPlotCoordinates *plotCoord, TAxis *xAxis, TAxis *yAxis, TAxis *zAxis)
Using front point, find, where to draw axes and which labels to use for them gVirtualX->SelectWindow(...
static constexpr double s