library: libRGL #include "TGLRotateManip.h" |
TGLRotateManip
class description - header file - source file - inheritance tree (.pdf)
private:
Double_t CalculateAngleDelta(const TPoint& mouse, const TGLCamera& camera)
TGLLine3 CalculateRingLine(const TPoint& mouse, const TGLCamera& camera) const
void DrawAxisRing(const TGLVertex3& origin, const TGLVector3& axis, Double_t radius, Float_t* rgba) const
public:
TGLRotateManip()
TGLRotateManip(TGLPhysicalShape* shape)
TGLRotateManip(const TGLRotateManip&)
virtual ~TGLRotateManip()
static TClass* Class()
virtual void Draw(const TGLCamera& camera) const
virtual Bool_t HandleButton(const Event_t& event, const TGLCamera& camera)
virtual Bool_t HandleMotion(const Event_t& event, const TGLCamera& camera, const TGLBoundingBox& sceneBox)
virtual TClass* IsA() const
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
private:
Bool_t fShallowRing ! does active ring form shallow angle to eye?
Bool_t fShallowFront ! front or back of the active shallow ring?
TGLPlane fActiveRingPlane ! plane of the active ring (widget)
TGLVertex3 fActiveRingCenter ! center of active ring
TGLLine3 fRingLine
TGLLine3 fRingLineOld
TGLRotateManip
Rotate manipulator - attaches to physical shape and draws local axes
widgets - rings drawn from attached physical center, in plane defined
by axis. User can mouse over (turns yellow) and L click/drag to
rotate attached physical round the ring center.
Widgets use standard 3D package axes colours: X red, Y green, Z blue.
TGLRotateManip()
Construct rotation manipulator not bound to any physical shape.
void Draw(const TGLCamera & camera)
Draw rotate manipulator - axis rings drawn from attached physical center,
in plane defined by axis as normal, in red(X), green(Y) and blue(Z), with
white center sphere. If selected widget (mouse over) this is drawn in active
colour (yellow).
TGLLine3 CalculateRingLine(const TPoint & mouse, const TGLCamera & camera)
Calculated interaction line between 'mouse' viewport point, and current selected
widget (ring), under supplied 'camera' projection.
Find mouse position in viewport coords
Author: Richard Maunder 04/10/2005
Last update: root/gl:$Name: $:$Id: TGLRotateManip.cxx,v 1.7 2006/02/23 16:44:52 brun Exp $
Copyright (C) 1995-2005, Rene Brun and Fons Rademakers. *
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