library: libRGL #include "TGLUtil.h" |
TGLVector3
class description - header file - source file - inheritance tree (.pdf)
public:
TGLVector3()
TGLVector3(Double_t x, Double_t y, Double_t z)
TGLVector3(const TGLVector3& other)
TGLVector3 operator-() const
virtual ~TGLVector3()
static TClass* Class()
virtual TClass* IsA() const
Double_t Mag() const
void Normalise()
const TGLVector3& operator*=(Double_t val)
const TGLVector3& operator/=(Double_t val)
TGLVector3& operator=(const TGLVector3&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
TGLVertex3
3 component (x/y/z) vertex class
This is part of collection of simple utility classes for GL only in
TGLUtil.h/cxx. These provide const and non-const accessors Arr() &
CArr() to a GL compatible internal field - so can be used directly
with OpenGL C API calls - which TVector3 etc cannot (easily).
They are not intended to be fully featured just provide minimum
required.
TGLVector3()
Construct a default (0.0, 0.0, 0.0) vector
Author: Richard Maunder 25/05/2005
Last update: root/gl:$Name: $:$Id: TGLUtil.cxx,v 1.27 2006/06/13 15:43:39 couet Exp $
Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
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