library: libCore
#include "TVirtualGL.h"

TVirtualGL


class description - header file - source file - inheritance tree (.pdf)

class TVirtualGL : public TNamed

Inheritance Chart:
TObject
<-
TNamed
<-
TVirtualGL
 
    This is an abstract class, constructors will not be documented.
    Look at the header to check for available constructors.


    protected:
TVirtualGL& operator=(const TVirtualGL& vgl) public:
virtual ~TVirtualGL() virtual void AddRotation(Double_t* rotmatrix, Double_t* extraangles) virtual void BeginGL(EG3D2GLmode) virtual void BeginGLCmd(EG3D2GLmode mode) virtual void CaptureViewer(TGLViewer* viewer, Int_t format, const char* filePath = "0") static TClass* Class() virtual void ClearColor(Int_t color) virtual void ClearGL(UInt_t bufbits) virtual void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha) virtual void ClearGLDepth(Float_t val) virtual ULong_t CreateContext(Window_t wind) virtual Int_t CreateGLLists(Int_t range) virtual Window_t CreateGLWindow(Window_t wind) virtual void CullFaceGL(EG3D2GLmode) virtual void DeleteContext(ULong_t ctx) virtual void DeleteGLLists(Int_t ilist, Int_t range) virtual void DisableGL(EG3D2GLmode mode) virtual void DrawFaceSet(const Double_t* pnts, const Int_t* pols, const Double_t* normals, const Float_t* mat, UInt_t size) virtual void DrawSelectionBox(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t zmin, Double_t zmax) virtual void DrawSphere(const Float_t* rgba) virtual void DrawViewer(TGLViewer* viewer) virtual void EnableGL(EG3D2GLmode mode) virtual void EndGL() virtual void EndGLCmd() virtual void EndGLList() virtual void EnterSelectionMode(UInt_t* buff, Int_t size, Event_t*, Int_t* viewport) virtual Int_t ExitSelectionMode() virtual void FlushGL() virtual void FrontGLFace(EG3D2GLmode faceflag) virtual void FrustumGL(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t znear, Double_t zfar) virtual void GetGL(EG3D2GLmode mode, UChar_t* params) virtual void GetGL(EG3D2GLmode mode, Double_t* params) virtual void GetGL(EG3D2GLmode mode, Float_t* params) virtual void GetGL(EG3D2GLmode mode, Int_t* params) virtual Int_t GetGLError() virtual Bool_t GetRootLight() virtual Bool_t GetTrueColorMode() virtual void GLLight(EG3D2GLmode name, EG3D2GLmode prop_name, const Float_t* lig_prop) virtual void GLLoadName(UInt_t name) static TVirtualGL*& Instance() virtual TClass* IsA() const virtual void LightModel(EG3D2GLmode name, const Float_t* lig_prop) virtual void LightModel(EG3D2GLmode name, Int_t prop) virtual void MakeCurrent(Window_t wind, ULong_t ctx) virtual void MaterialGL(EG3D2GLmode face, const Float_t* mat_prop) virtual void MaterialGL(EG3D2GLmode face, Float_t mat_prop) virtual void MatrixModeGL(EG3D2GLmode matrix) virtual void MultGLMatrix(Double_t* mat) virtual void NewGLList(UInt_t ilist = 1, EG3D2GLmode mode = kCOMPILE) virtual void NewGLModelView(Int_t ilist) virtual void NewModelView(Double_t* angles, Double_t* delta) virtual void NewMVGL() virtual void NewPRGL() virtual void NewProjectionView(Double_t* viewboxmin, Double_t* viewboxmax, Bool_t perspective = kTRUE) virtual void PaintBrik(Float_t* vertex) virtual void PaintCone(Float_t* vertex, Int_t ndiv, Int_t nstacks) virtual void PaintGLPoints(Int_t n, Float_t* p, Option_t* option) virtual void PaintGLPointsObject(const TPoints3DABC* points, Option_t* option = "") virtual void PaintPolyLine(Int_t n, Float_t* p, Option_t* option) virtual void PaintPolyLine(Int_t n, Double_t* p, Option_t* option) virtual void PaintPolyMarker(const Double_t* place, Style_t marker_style, UInt_t size) virtual void PaintXtru(Float_t* vertex, Int_t nxy, Int_t nz) virtual void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode) virtual void PopGLMatrix() virtual void PushGLMatrix() virtual void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z) virtual void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi) virtual void RunGLList(Int_t list) virtual Bool_t SelectManip(TGLManip* manip, const TGLCamera* camera, const TGLRect* rect, const TGLBoundingBox* sceneBox) virtual Bool_t SelectViewer(TGLViewer* viewer, const TGLRect* rect) virtual void SetGLColor(Float_t* rgb) virtual void SetGLColorIndex(Int_t color) virtual void SetGLLineWidth(Float_t width) virtual void SetGLNormal(const Double_t* norm) virtual void SetGLPointSize(Float_t size) virtual void SetGLVertex(const Double_t* vert) virtual void SetGLVertex(Float_t* vertex) virtual void SetLineAttr(Color_t color, Int_t width = 1) virtual void SetRootLight(Bool_t flag = kTRUE) virtual void SetStack(Double_t* matrix = 0) virtual void SetTrueColorMode(Bool_t flag = kTRUE) virtual void ShadeGLModel(EG3D2GLmode mode) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b) virtual void SwapBuffers(Window_t wind) virtual void TranslateGL(Double_t x, Double_t y, Double_t z) virtual void UpdateMatrix(Double_t* translate = 0, Double_t* rotate = 0, Bool_t isreflection = kFALSE) virtual void ViewportGL(Int_t xmin, Int_t ymin, Int_t width, Int_t height)

Data Members


    protected:
TVirtualGLImp* fImp

Class Description

Window_t CreateGLWindow(Window_t wind)
ULong_t CreateContext(Window_t wind)
void DeleteContext(ULong_t ctx)
void MakeCurrent(Window_t wind, ULong_t ctx)
void SwapBuffers(Window_t wind)
TVirtualGL& operator=(const TVirtualGL& vgl)
virtual ~TVirtualGL()
void AddRotation(Double_t *rotmatrix, Double_t *extraangles)
 common/kernel GL methods
void BeginGLCmd(EG3D2GLmode mode)
void ClearGL(UInt_t bufbits )
void ClearColor(Int_t color)
void ClearGLColor(Float_t red, Float_t green, Float_t blue, Float_t alpha)
void ClearGLDepth(Float_t val)
void MatrixModeGL(EG3D2GLmode matrix)
void NewMVGL()
void NewPRGL()
void FrustumGL(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t znear, Double_t zfar)
void GLLight(EG3D2GLmode name, EG3D2GLmode prop_name, const Float_t * lig_prop)
void LightModel(EG3D2GLmode name, const Float_t * lig_prop)
void LightModel(EG3D2GLmode name, Int_t prop)
void CullFaceGL(EG3D2GLmode)
void ViewportGL(Int_t xmin, Int_t ymin, Int_t width, Int_t height)
void MaterialGL(EG3D2GLmode face, const Float_t * mat_prop)
void MaterialGL(EG3D2GLmode face, Float_t mat_prop)
void BeginGL(EG3D2GLmode)
void EndGL()
void SetGLVertex(const Double_t *vert)
void SetGLVertex(Float_t *vertex)
void SetGLNormal(const Double_t *norm)
void PaintPolyMarker(const Double_t * place, Style_t marker_style, UInt_t size)
void DrawSelectionBox(Double_t xmin, Double_t xmax, Double_t ymin, Double_t ymax, Double_t zmin, Double_t zmax)
void EnterSelectionMode(UInt_t * buff, Int_t size, Event_t *, Int_t * viewport)
Int_t ExitSelectionMode()
void GLLoadName(UInt_t name)
void DrawFaceSet(const Double_t * pnts, const Int_t * pols, const Double_t * normals, const Float_t * mat, UInt_t size)
Int_t CreateGLLists(Int_t range)
void DeleteGLLists(Int_t ilist, Int_t range)
void DisableGL(EG3D2GLmode mode)
void EnableGL(EG3D2GLmode mode)
void EndGLList()
void EndGLCmd()
void FlushGL()
void FrontGLFace(EG3D2GLmode faceflag)
void GetGL(EG3D2GLmode mode, UChar_t *params)
void GetGL(EG3D2GLmode mode, Double_t *params)
void GetGL(EG3D2GLmode mode, Float_t *params)
void GetGL(EG3D2GLmode mode, Int_t *params)
Int_t GetGLError()
void MultGLMatrix(Double_t *mat)
void NewGLList(UInt_t ilist=1, EG3D2GLmode mode=kCOMPILE)
void NewGLModelView(Int_t ilist)
void PaintGLPoints(Int_t n, Float_t *p, Option_t *option)
void PolygonGLMode(EG3D2GLmode face, EG3D2GLmode mode)
void PushGLMatrix()
void PopGLMatrix()
void RotateGL(Double_t angle, Double_t x, Double_t y, Double_t z)
void RotateGL(Double_t Theta, Double_t Phi, Double_t Psi)
void SetGLColor(Float_t *rgb)
void SetGLColorIndex(Int_t color)
void SetGLLineWidth(Float_t width)
void SetGLPointSize(Float_t size)
void SetStack(Double_t *matrix=0)
void ShadeGLModel(EG3D2GLmode mode)
void TranslateGL(Double_t x, Double_t y, Double_t z)
void RunGLList(Int_t list)
void NewProjectionView(Double_t viewboxmin[], Double_t viewboxmax[], Bool_t perspective=kTRUE)
void NewModelView(Double_t *angles, Double_t *delta )
void PaintCone(Float_t *vertex, Int_t ndiv, Int_t nstacks)
void PaintPolyLine(Int_t n, Float_t *p, Option_t *option)
void PaintPolyLine(Int_t n, Double_t *p, Option_t *option)
void PaintGLPointsObject(const TPoints3DABC *points, Option_t *option="")
void PaintBrik(Float_t vertex[24])
void PaintXtru(Float_t *vertex, Int_t nxy, Int_t nz)
void SetLineAttr(Color_t color, Int_t width=1)
void UpdateMatrix(Double_t *translate=0, Double_t *rotate=0, Bool_t isreflection=kFALSE)
Bool_t GetRootLight()
void SetRootLight(Bool_t flag=kTRUE)
Bool_t GetTrueColorMode()
void SetTrueColorMode(Bool_t flag=kTRUE)
void DrawSphere(const Float_t *rgba)
void DrawViewer(TGLViewer *viewer)
Bool_t SelectViewer(TGLViewer *viewer, const TGLRect * rect)
Bool_t SelectManip(TGLManip *manip, const TGLCamera * camera, const TGLRect * rect, const TGLBoundingBox * sceneBox)
void CaptureViewer(TGLViewer *viewer, Int_t format, const char * filePath = 0)

Last update: Tue Jul 11 12:01:17 2006


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