|  | ~Transform3D() | 
| void | GetComponents(double* begin) const | 
| void | GetComponents(double& xx, double& xy, double& xz, double& dx, double& yx, double& yy, double& yz, double& dy, double& zx, double& zy, double& zz, double& dz) const | 
| void | GetDecomposition(ROOT::Math::Rotation3D& r, ROOT::Math::Transform3D::Vector& v) const | 
| ROOT::Math::Transform3D | Inverse() const | 
| void | Invert() | 
| bool | operator!=(const ROOT::Math::Transform3D& rhs) const | 
| ROOT::Math::Transform3D::Point | operator()(const ROOT::Math::Transform3D::Point& p) const | 
| ROOT::Math::Transform3D::Vector | operator()(const ROOT::Math::Transform3D::Vector& v) const | 
| ROOT::Math::Plane3D | operator()(const ROOT::Math::Plane3D& plane) const | 
| ROOT::Math::Transform3D | operator*(const ROOT::Math::Transform3D& t) const | 
| ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::PositionVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag> | operator*(const ROOT::Math::DisplacementVector3D<ROOT::Math::Cartesian3D<double>,ROOT::Math::DefaultCoordinateSystemTag>& v) const | 
| ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> > | operator*(const ROOT::Math::LorentzVector<ROOT::Math::PxPyPzE4D<double> >& v) const | 
| ROOT::Math::Transform3D& | operator*=(const ROOT::Math::Transform3D& t) | 
| ROOT::Math::Transform3D& | operator=(const ROOT::Math::Transform3D&) | 
| bool | operator==(const ROOT::Math::Transform3D& rhs) const | 
| ROOT::Math::Rotation3D | Rotation() const | 
| void | SetComponents(double* begin, double* end) | 
| void | SetComponents(double xx, double xy, double xz, double dx, double yx, double yy, double yz, double dy, double zx, double zy, double zz, double dz) | 
| ROOT::Math::Transform3D | Transform3D() | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Rotation3D& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::AxisAngle& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::EulerAngles& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Quaternion& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::RotationX& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::RotationY& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::RotationZ& r) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Transform3D::Vector& v) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Translation3D& t) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Transform3D&) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Rotation3D& r, const ROOT::Math::Transform3D::Vector& v) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Rotation3D& r, const ROOT::Math::Translation3D& t) | 
| ROOT::Math::Transform3D | Transform3D(double* begin, double* end) | 
| ROOT::Math::Transform3D | Transform3D(const ROOT::Math::Transform3D::Point& fr0, const ROOT::Math::Transform3D::Point& fr1, const ROOT::Math::Transform3D::Point& fr2, const ROOT::Math::Transform3D::Point& to0, const ROOT::Math::Transform3D::Point& to1, const ROOT::Math::Transform3D::Point& to2) | 
| ROOT::Math::Transform3D | Transform3D(double xx, double xy, double xz, double dx, double yx, double yy, double yz, double dy, double zx, double zy, double zz, double dz) | 
| ROOT::Math::Translation3D | Translation() const |