Demonstrates usage of TEveBox class. 
 
 
 
{
   auto gEve = REveManager::Create();
 
 
 
   b->SetMainTransparency(0);
 
 
#define RND_BOX(x) r.Uniform(-(x), (x))
#undef RND_BOX
 
 
}
float Float_t
Float 4 bytes (float)
 
R__EXTERN TEveManager * gEve
 
Option_t Option_t TPoint TPoint const char GetTextMagnitude GetFillStyle GetLineColor GetLineWidth GetMarkerStyle GetTextAlign GetTextColor GetTextSize void char Point_t Rectangle_t WindowAttributes_t Float_t r
 
R__EXTERN TRandom * gRandom
 
3D box with arbitrary vertices (cuboid).
 
virtual void AddElement(TEveElement *el)
Add el to the list of children.
 
TEveScene * GetEventScene() const
 
This is the base class for the ROOT Random number generators.
 
void box(Int_t pat, Double_t x1, Double_t y1, Double_t x2, Double_t y2)
 
 - Author
 - Matevz Tadel 
 
Definition in file box.C.