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Reference Guide
TView3D.cxx
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1 // @(#)root/g3d:$Id$
2 // Author: Rene Brun, Nenad Buncic, Evgueni Tcherniaev, Olivier Couet 18/08/95
3 
4 /*************************************************************************
5  * Copyright (C) 1995-2000, Rene Brun and Fons Rademakers. *
6  * All rights reserved. *
7  * *
8  * For the licensing terms see $ROOTSYS/LICENSE. *
9  * For the list of contributors see $ROOTSYS/README/CREDITS. *
10  *************************************************************************/
11 
12 #include "RConfigure.h"
13 
14 #include "TVirtualPad.h"
15 #include "TView3D.h"
16 #include "TAxis3D.h"
17 #include "TPolyLine3D.h"
18 #include "TVirtualX.h"
19 #include "TROOT.h"
20 #include "TClass.h"
21 #include "TList.h"
22 #include "TPluginManager.h"
23 #include "TMath.h"
24 
25 // Remove when TView3Der3DPad fix in ExecuteRotateView() is removed
26 #include "TVirtualViewer3D.h"
27 
29 
30 //const Int_t kPerspective = BIT(14);
31 
32 const Int_t kCARTESIAN = 1;
33 const Int_t kPOLAR = 2;
34 const Double_t kRad = 3.14159265358979323846/180.0;
35 
36 /** \class TView3D
37 \ingroup g3d
38 The 3D view class.
39 
40 This package was originally written by Evgueni Tcherniaev from IHEP/Protvino.
41 
42 The original Fortran implementation was adapted to HIGZ/PAW by Olivier Couet and
43 Evgueni Tcherniaev.
44 
45 This View class is a subset of the original system. It has been converted to a
46 C++ class by Rene Brun.
47 
48 TView3D creates a 3-D view in the current pad. In this 3D view Lego and Surface
49 plots can be drawn and also 3D polyline and markers. Most of the time a TView3D
50 is created automatically when a 3D object needs to be painted in a pad (for
51 instance a Lego or a Surface plot).
52 
53 In some case a TView3D should be explicitly. For instance to paint a 3D simple
54 scene composed of simple objects like polylines and polymarkers.
55 The following macro gives an example:
56 
57 Begin_Macro(source)
58 {
59  cV3D = new TCanvas("cV3D","PolyLine3D & PolyMarker3D Window",200,10,500,500);
60 
61  // Creating a view
62  TView3D *view = (TView3D*) TView::CreateView(1);
63  view->SetRange(5,5,5,25,25,25);
64 
65  // Create a first PolyLine3D
66  TPolyLine3D *pl3d1 = new TPolyLine3D(6);
67  pl3d1->SetPoint(0, 10, 20, 10);
68  pl3d1->SetPoint(1, 15, 15, 15);
69  pl3d1->SetPoint(2, 20, 20, 20);
70  pl3d1->SetPoint(3, 20, 10, 20);
71  pl3d1->SetPoint(4, 10, 10, 20);
72  pl3d1->SetPoint(5, 10, 10, 10);
73 
74  // Create a first PolyMarker3D
75  TPolyMarker3D *pm3d1 = new TPolyMarker3D(9);
76  pm3d1->SetPoint( 0, 10, 10, 10);
77  pm3d1->SetPoint( 1, 20, 20, 20);
78  pm3d1->SetPoint( 2, 10, 20, 20);
79  pm3d1->SetPoint( 3, 10, 10, 20);
80  pm3d1->SetPoint( 4, 20, 20, 10);
81  pm3d1->SetPoint( 5, 20, 10, 10);
82  pm3d1->SetPoint( 6, 20, 10, 20);
83  pm3d1->SetPoint( 7, 10, 20, 10);
84  pm3d1->SetPoint( 8, 15, 15, 15);
85  pm3d1->SetMarkerSize(2);
86  pm3d1->SetMarkerColor(4);
87  pm3d1->SetMarkerStyle(2);
88 
89  // Draw
90  pl3d1->Draw();
91  pm3d1->Draw();
92 }
93 End_Macro
94 
95 
96 Several coordinate systems are available:
97 
98  - Cartesian
99  - Polar
100  - Cylindrical
101  - Spherical
102  - PseudoRapidity/Phi
103 */
104 
105 ////////////////////////////////////////////////////////////////////////////////
106 /// Default constructor
107 
109 {
110  fSystem = 0;
111  fOutline = 0;
113  fAutoRange = kFALSE;
114  fChanged = kFALSE;
115 
116  fPsi = 0;
117  Int_t i;
118  for (i = 0; i < 3; i++) {
119  fRmin[i] = 0;
120  fRmax[i] = 1;
121  fX1[i] = fX2[i] = fY1[i] = fY2[i] = fZ1[i] = fZ2[i] = 0;
122  }
123 
124  if (gPad) {
125  fLongitude = -90 - gPad->GetPhi();
126  fLatitude = 90 - gPad->GetTheta();
127  } else {
128  fLongitude = 0;
129  fLatitude = 0;
130  }
131  Int_t irep = 1;
133 }
134 
135 ////////////////////////////////////////////////////////////////////////////////
136 /// TView3D constructor
137 ///
138 /// Creates a 3-D view in the current pad
139 /// rmin[3], rmax[3] are the limits of the object depending on
140 /// the selected coordinate system
141 ///
142 /// Before drawing a 3-D object in a pad, a 3-D view must be created.
143 /// Note that a view is automatically created when drawing legos or surfaces.
144 ///
145 /// The coordinate system is selected via system:
146 /// - system = 1 Cartesian
147 /// - system = 2 Polar
148 /// - system = 3 Cylindrical
149 /// - system = 4 Spherical
150 /// - system = 5 PseudoRapidity/Phi
151 
152 TView3D::TView3D(Int_t system, const Double_t *rmin, const Double_t *rmax) : TView()
153 {
154  Int_t irep;
155 
157 
158  fSystem = system;
159  fOutline = 0;
161  fAutoRange = kFALSE;
162  fChanged = kFALSE;
163 
164  if (system == kCARTESIAN || system == kPOLAR || system == 11) fPsi = 0;
165  else fPsi = 90;
166 
167  // By default pad range in 3-D view is (-1,-1,1,1), so ...
168  if (gPad) gPad->Range(-1, -1, 1, 1);
169  fAutoRange = kFALSE;
170 
171  Int_t i;
172  for (i = 0; i < 3; i++) {
173  if (rmin) fRmin[i] = rmin[i];
174  else fRmin[i] = 0;
175  if (rmax) fRmax[i] = rmax[i];
176  else fRmax[i] = 1;
177  fX1[i] = fX2[i] = fY1[i] = fY2[i] = fZ1[i] = fZ2[i] = 0;
178  }
179 
180  if (gPad) {
181  fLongitude = -90 - gPad->GetPhi();
182  fLatitude = 90 - gPad->GetTheta();
183  } else {
184  fLongitude = 0;
185  fLatitude = 0;
186  }
188 
189  if (gPad) gPad->SetView(this);
190  if (system == 11) SetPerspective();
191 }
192 
193 ////////////////////////////////////////////////////////////////////////////////
194 /// Copy constructor.
195 
197  :TView(tv),
198  fLatitude(tv.fLatitude),
199  fLongitude(tv.fLongitude),
200  fPsi(tv.fPsi),
201  fDview(tv.fDview),
202  fDproj(tv.fDproj),
203  fUpix(tv.fUpix),
204  fVpix(tv.fVpix),
205  fSystem(tv.fSystem),
206  fOutline(tv.fOutline),
207  fDefaultOutline(tv.fDefaultOutline),
208  fAutoRange(tv.fAutoRange),
209  fChanged(tv.fChanged)
210 {
211  for (Int_t i=0; i<16; i++) {
212  fTN[i]=tv.fTN[i];
213  fTB[i]=tv.fTB[i];
214  fTnorm[i]=tv.fTnorm[i];
215  fTback[i]=tv.fTback[i];
216  }
217  for(Int_t i=0; i<3; i++) {
218  fRmax[i]=tv.fRmax[i];
219  fRmin[i]=tv.fRmin[i];
220  fX1[i]=tv.fX1[i];
221  fX2[i]=tv.fX2[i];
222  fY1[i]=tv.fY1[i];
223  fY2[i]=tv.fY2[i];
224  fZ1[i]=tv.fZ1[i];
225  fZ2[i]=tv.fZ2[i];
226  }
227  for(Int_t i=0; i<4; i++)
228  fUVcoord[i]=tv.fUVcoord[i];
229 }
230 
231 ////////////////////////////////////////////////////////////////////////////////
232 /// Assignment operator.
233 
235 {
236  if (this!=&tv) {
237  TView::operator=(tv);
238  fLatitude=tv.fLatitude;
240  fPsi=tv.fPsi;
241  fDview=tv.fDview;
242  fDproj=tv.fDproj;
243  fUpix=tv.fUpix;
244  fVpix=tv.fVpix;
245  fSystem=tv.fSystem;
246  fOutline=tv.fOutline;
249  fChanged=tv.fChanged;
250  for(Int_t i=0; i<16; i++) {
251  fTN[i]=tv.fTN[i];
252  fTB[i]=tv.fTB[i];
253  fTnorm[i]=tv.fTnorm[i];
254  fTback[i]=tv.fTback[i];
255  }
256  for(Int_t i=0; i<3; i++) {
257  fRmax[i]=tv.fRmax[i];
258  fRmin[i]=tv.fRmin[i];
259  fX1[i]=tv.fX1[i];
260  fX2[i]=tv.fX2[i];
261  fY1[i]=tv.fY1[i];
262  fY2[i]=tv.fY2[i];
263  fZ1[i]=tv.fZ1[i];
264  fZ2[i]=tv.fZ2[i];
265  }
266  for(Int_t i=0; i<4; i++)
267  fUVcoord[i]=tv.fUVcoord[i];
268  }
269  return *this;
270 }
271 
272 ////////////////////////////////////////////////////////////////////////////////
273 /// TView3D default destructor.
274 
276 {
277  if (fOutline) fOutline->Delete();
278  delete fOutline;
279  fOutline = 0;
280 }
281 
282 ////////////////////////////////////////////////////////////////////////////////
283 /// Define axis vertices.
284 ///
285 /// Input:
286 /// - ANG - angle between X and Y axis (not used anymore)
287 ///
288 /// Output:
289 /// - AV(3,8) - axis vertices
290 /// - IX1 - 1st point of X-axis (x-min)
291 /// - IX2 - 2nd point of X-axis (x-max)
292 /// - IY1 - 1st point of Y-axis (y-min)
293 /// - IY2 - 2nd point of Y-axis (y-max)
294 /// - IZ1 - 1st point of Z-axis (z-min)
295 /// - IZ2 - 2nd point of Z-axis (z-max)
296 
297 void TView3D::AxisVertex(Double_t, Double_t *av, Int_t &ix1, Int_t &ix2, Int_t &iy1, Int_t &iy2, Int_t &iz1, Int_t &iz2)
298 {
299  Double_t p[8][3] = {
300  { fRmin[0], fRmin[1], fRmin[2] },
301  { fRmax[0], fRmin[1], fRmin[2] },
302  { fRmax[0], fRmax[1], fRmin[2] },
303  { fRmin[0], fRmax[1], fRmin[2] },
304  { fRmin[0], fRmin[1], fRmax[2] },
305  { fRmax[0], fRmin[1], fRmax[2] },
306  { fRmax[0], fRmax[1], fRmax[2] },
307  { fRmin[0], fRmax[1], fRmax[2] }
308  };
309  Int_t inodes[4][8] = {
310  { 2,3,4,1, 6,7,8,5 }, // x+, y+
311  { 3,4,1,2, 7,8,5,6 }, // x-, y+
312  { 1,2,3,4, 5,6,7,8 }, // x+, y-
313  { 4,1,2,3, 8,5,6,7 } // x-, y-
314  };
315  Int_t ixyminmax[16][4] = { // 8
316  { 3,2, 1,2 }, // x+, y+, z+, z-up 5 / \ 7
317  { 2,1, 3,2 }, // x-, y+, z+, z-up |\6/|
318  { 1,2, 2,3 }, // x+, y-, z+, z-up | | | Top view
319  { 2,3, 2,1 }, // x-, y-, z+, z-up 1 \|/ 3
320  // 2 6
321  { 4,1, 4,3 }, // x+, y+, z-, z-up 5 /|\ 7
322  { 3,4, 4,1 }, // x-, y+, z-, z-up | | |
323  { 4,3, 1,4 }, // x+, y-, z-, z-up Bottom view |/2\|
324  { 1,4, 3,4 }, // x-, y-, z-, z-up 1 \ / 3
325  // 2 4
326  { 8,5, 8,7 }, // x+, y+, z+, z-down 3 /|\ 1
327  { 7,8, 8,5 }, // x-, y+, z+, z-down | | |
328  { 8,7, 5,8 }, // x+, y-, z+, z-down |/6\| Bottom view
329  { 5,8, 7,8 }, // x-, y-, z+, z-down 7 \ / 5
330  // 8 4
331  { 7,6, 5,6 }, // x+, y+, z-, z-down 3 / \ 1
332  { 6,5, 7,6 }, // x-, y+, z-, z-down |\2/|
333  { 5,6, 6,7 }, // x+, y-, z-, z-down Top view | | |
334  { 6,7, 6,5 } // x-, y-, z-, z-down 7 \|/ 5
335  }; // 6
336 
337  // Set vertices
338  Int_t icase = 0;
339  if (fTnorm[ 8] <= 0) icase += 1; // z projection of (1,0,0)
340  if (fTnorm[ 9] <= 0) icase += 2; // z projection of (0,1,0)
341  for (Int_t i=0; i<8; ++i) {
342  Int_t k = inodes[icase][i] - 1;
343  av[i*3+0] = p[k][0];
344  av[i*3+1] = p[k][1];
345  av[i*3+2] = p[k][2];
346  }
347 
348  // Set indices for min and max
349  if (fTnorm[10] < 0) icase += 4; // z projection of (0,0,1)
350  if (fTnorm[ 6] < 0) icase += 8; // y projection of (0,0,1)
351  ix1 = ixyminmax[icase][0];
352  ix2 = ixyminmax[icase][1];
353  iy1 = ixyminmax[icase][2];
354  iy2 = ixyminmax[icase][3];
355  iz1 = (icase < 8) ? 1 : 3;
356  iz2 = (icase < 8) ? 5 : 7;
357 }
358 
359 ////////////////////////////////////////////////////////////////////////////////
360 /// Define perspective view.
361 ///
362 /// Compute transformation matrix from world coordinates
363 /// to normalized coordinates (-1 to +1)
364 ///
365 /// Input :
366 /// - theta, phi - spherical angles giving the direction of projection
367 /// - psi - screen rotation angle
368 /// - cov[3] - center of view
369 /// - dview - distance from COV to COP (center of projection)
370 /// - umin, umax, vmin, vmax - view window in projection plane
371 /// - dproj - distance from COP to projection plane
372 /// - bcut, fcut - backward/forward range w.r.t projection plane (fcut<=0)
373 ///
374 /// Output :
375 /// - nper[16] - normalizing transformation
376 ///
377 /// compute tr+rot to get COV in origin, view vector parallel to -Z axis, up
378 /// vector parallel to Y.
379 ///
380 /// ~~~ {.cpp}
381 /// ^Yv UP ^ proj. plane
382 /// | | /|
383 /// | | / |
384 /// | dproj / x--- center of window (COW)
385 /// COV |----------|--x--|------------> Zv
386 /// / | VRP'z
387 /// / ---> | /
388 /// / VPN |/
389 /// Xv
390 /// ~~~
391 ///
392 /// 1. translate COP to origin of MARS : Tper = T(-copx, -copy, -copz)
393 /// 2. rotate VPN : R = Rz(-psi)*Rx(-theta)*Rz(-phi) (inverse Euler)
394 /// 3. left-handed screen reference to right-handed one of MARS : Trl
395 ///
396 /// T12 = Tper*R*Trl
397 
398 
400 {
401  Double_t t12[16];
402  Double_t cov[3];
403  Int_t i;
404  for (i=0; i<3; i++) cov[i] = 0.5*(fRmax[i]+fRmin[i]);
405 
412 
413  t12[0] = c1*c3 - s1*c2*s3;
414  t12[4] = c1*s3 + s1*c2*c3;
415  t12[8] = s1*s2;
416  t12[3] = 0;
417 
418  t12[1] = -s1*c3 - c1*c2*s3;
419  t12[5] = -s1*s3 + c1*c2*c3;
420  t12[9] = c1*s2;
421  t12[7] = 0;
422 
423  t12[2] = s2*s3;
424  t12[6] = -s2*c3;
425  t12[10] = c2; // contains Trl
426  t12[11] = 0;
427 
428  // translate with -COP (before rotation):
429  t12[12] = -(cov[0]*t12[0]+cov[1]*t12[4]+cov[2]*t12[8]);
430  t12[13] = -(cov[0]*t12[1]+cov[1]*t12[5]+cov[2]*t12[9]);
431  t12[14] = -(cov[0]*t12[2]+cov[1]*t12[6]+cov[2]*t12[10]);
432  t12[15] = 1;
433 
434  // translate with (0, 0, -dview) after rotation
435 
436  t12[14] -= fDview;
437 
438  // reflection on Z :
439  t12[2] *= -1;
440  t12[6] *= -1;
441  t12[10] *= -1;
442  t12[14] *= -1;
443 
444  // Now we shear the center of window from (0.5*(umin+umax), 0.5*(vmin+vmax), dproj)
445  // to (0, 0, dproj)
446 
447  Double_t a2 = -fUVcoord[0]/fDproj; // shear coef. on x
448  Double_t b2 = -fUVcoord[1]/fDproj; // shear coef. on y
449 
450  // | 1 0 0 0 |
451  // SHz(a2,b2) = | 0 1 0 0 |
452  // | a2 b2 1 0 |
453  // | 0 0 0 1 |
454 
455  fTnorm[0] = t12[0] + a2*t12[2];
456  fTnorm[1] = t12[1] + b2*t12[2];
457  fTnorm[2] = t12[2];
458  fTnorm[3] = 0;
459 
460  fTnorm[4] = t12[4] + a2*t12[6];
461  fTnorm[5] = t12[5] + b2*t12[6];
462  fTnorm[6] = t12[6];
463  fTnorm[7] = 0;
464 
465  fTnorm[8] = t12[8] + a2*t12[10];
466  fTnorm[9] = t12[9] + b2*t12[10];
467  fTnorm[10] = t12[10];
468  fTnorm[11] = 0;
469 
470  fTnorm[12] = t12[12] + a2*t12[14];
471  fTnorm[13] = t12[13] + b2*t12[14];
472  fTnorm[14] = t12[14];
473  fTnorm[15] = 1;
474 
475  // Scale so that the view volume becomes the canonical one
476  //
477  // Sper = (2/(umax-umin), 2/(vmax-vmin), 1/dproj
478  //
479  Double_t sz = 1./fDproj;
480  Double_t sx = 1./fUVcoord[2];
481  Double_t sy = 1./fUVcoord[3];
482 
483  fTnorm[0] *= sx;
484  fTnorm[4] *= sx;
485  fTnorm[8] *= sx;
486  fTnorm[1] *= sy;
487  fTnorm[5] *= sy;
488  fTnorm[9] *= sy;
489  fTnorm[2] *= sz;
490  fTnorm[6] *= sz;
491  fTnorm[10] *= sz;
492  fTnorm[12] *= sx;
493  fTnorm[13] *= sy;
494  fTnorm[14] *= sz;
495 }
496 
497 ////////////////////////////////////////////////////////////////////////////////
498 /// Define view direction (in spherical coordinates)
499 ///
500 /// Compute transformation matrix from world coordinates
501 /// to normalized coordinates (-1 to +1)
502 ///
503 /// Input:
504 /// - S(3) - scale factors
505 /// - C(3) - centre of scope
506 /// - COSPHI - longitude COS
507 /// - SINPHI - longitude SIN
508 /// - COSTHE - latitude COS (angle between +Z and view direction.)
509 /// - SINTHE - latitude SIN
510 /// - COSPSI - screen plane rotation angle COS
511 /// - SINPSI - screen plane rotation angle SIN
512 
514  Double_t cosphi, Double_t sinphi,
515  Double_t costhe, Double_t sinthe,
516  Double_t cospsi, Double_t sinpsi,
517  Double_t *tnorm, Double_t *tback)
518 {
519  if (IsPerspective()) {
521  return;
522  }
523  Int_t i, k;
524  Double_t tran[16] /* was [4][4] */, rota[16] /* was [4][4] */;
525  Double_t c1, c2, c3, s1, s2, s3, scalex, scaley, scalez;
526 
527  // Parameter adjustments
528  tback -= 5;
529  tnorm -= 5;
530 
531  scalex = s[0];
532  scaley = s[1];
533  scalez = s[2];
534 
535  //*-*- S E T T R A N S L A T I O N M A T R I X
536  tran[0] = 1 / scalex;
537  tran[1] = 0;
538  tran[2] = 0;
539  tran[3] = -c[0] / scalex;
540 
541  tran[4] = 0;
542  tran[5] = 1 / scaley;
543  tran[6] = 0;
544  tran[7] = -c[1] / scaley;
545 
546  tran[8] = 0;
547  tran[9] = 0;
548  tran[10] = 1 / scalez;
549  tran[11] = -c[2] / scalez;
550 
551  tran[12] = 0;
552  tran[13] = 0;
553  tran[14] = 0;
554  tran[15] = 1;
555 
556  //*-*- S E T R O T A T I O N M A T R I X
557  // ( C(PSI) S(PSI) 0) (1 0 0 ) ( C(90+PHI) S(90+PHI) 0)
558  // (-S(PSI) C(PSI) 0) * (0 C(THETA) S(THETA)) * (-S(90+PHI) C(90+PHI) 0)
559  // ( 0 0 1) (0 -S(THETA) C(THETA)) ( 0 0 1)
560  c1 = cospsi;
561  s1 = sinpsi;
562  c2 = costhe;
563  s2 = sinthe;
564  c3 = -sinphi;
565  s3 = cosphi;
566 
567  rota[0] = c1*c3 - s1*c2*s3;
568  rota[1] = c1*s3 + s1*c2*c3;
569  rota[2] = s1*s2;
570  rota[3] = 0;
571 
572  rota[4] = -s1*c3 - c1* c2*s3;
573  rota[5] = -s1*s3 + c1* c2*c3;
574  rota[6] = c1*s2;
575  rota[7] = 0;
576 
577  rota[8] = s2*s3;
578  rota[9] = -s2*c3;
579  rota[10] = c2;
580  rota[11] = 0;
581 
582  rota[12] = 0;
583  rota[13] = 0;
584  rota[14] = 0;
585  rota[15] = 1;
586 
587  //*-*- F I N D T R A N S F O R M A T I O N M A T R I X
588  for (i = 1; i <= 3; ++i) {
589  for (k = 1; k <= 4; ++k) {
590  tnorm[k + (i << 2)] = rota[(i << 2) - 4]*tran[k - 1] + rota[(i
591  << 2) - 3]*tran[k + 3] + rota[(i << 2) - 2]*tran[k +7]
592  + rota[(i << 2) - 1]*tran[k + 11];
593  }
594  }
595 
596  //*-*- S E T B A C K T R A N S L A T I O N M A T R I X
597  tran[0] = scalex;
598  tran[3] = c[0];
599 
600  tran[5] = scaley;
601  tran[7] = c[1];
602 
603  tran[10] = scalez;
604  tran[11] = c[2];
605 
606  //*-*- F I N D B A C K T R A N S F O R M A T I O N
607  for (i = 1; i <= 3; ++i) {
608  for (k = 1; k <= 4; ++k) {
609  tback[k + (i << 2)] = tran[(i << 2) - 4]*rota[(k << 2) - 4] +
610  tran[(i << 2) - 3]*rota[(k << 2) - 3] + tran[(i << 2) -2]
611  *rota[(k << 2) - 2] + tran[(i << 2) - 1]*rota[(k <<2) - 1];
612  }
613  }
614 }
615 
616 ////////////////////////////////////////////////////////////////////////////////
617 /// Draw the outline of a cube while rotating a 3-d object in the pad.
618 
619 void TView3D::DrawOutlineCube(TList *outline, Double_t *rmin, Double_t *rmax)
620 {
621  TPolyLine3D::DrawOutlineCube(outline,rmin,rmax);
622 }
623 
624 ////////////////////////////////////////////////////////////////////////////////
625 /// Execute action corresponding to one event.
626 
628 {
629  ExecuteRotateView(event,px,py);
630 }
631 
632 ////////////////////////////////////////////////////////////////////////////////
633 /// Execute action corresponding to one event.
634 ///
635 /// This member function is called when a object is clicked with the locator
636 ///
637 /// If Left button clicked in the object area, while the button is kept down
638 /// the cube representing the surrounding frame for the corresponding
639 /// new latitude and longitude position is drawn.
640 
642 {
643  static Int_t system, framewasdrawn;
644  static Double_t xrange, yrange, xmin, ymin, longitude1, latitude1, longitude2, latitude2;
645  static Double_t newlatitude, newlongitude, oldlatitude, oldlongitude;
646  Double_t dlatitude, dlongitude, x, y;
647  Int_t irep = 0;
648  Double_t psideg;
649  Bool_t opaque = gPad->OpaqueMoving();
650 
651  // All coordinates transformation are from absolute to relative
652  if (!gPad->IsEditable()) return;
653  gPad->AbsCoordinates(kTRUE);
654 
655  switch (event) {
656 
657  case kKeyPress :
658  fChanged = kTRUE;
659  MoveViewCommand(Char_t(px), py);
660  break;
661 
662  case kMouseMotion:
663  gPad->SetCursor(kRotate);
664  break;
665 
666  case kButton1Down:
667 
668  // remember position of the cube
669  xmin = gPad->GetX1();
670  ymin = gPad->GetY1();
671  xrange = gPad->GetX2() - xmin;
672  yrange = gPad->GetY2() - ymin;
673  x = gPad->PixeltoX(px);
674  y = gPad->PixeltoY(py);
675  system = GetSystem();
676  framewasdrawn = 0;
677  if (system == kCARTESIAN || system == kPOLAR || system == 11 || IsPerspective()) {
678  longitude1 = 180*(x-xmin)/xrange;
679  latitude1 = 90*(y-ymin)/yrange;
680  } else {
681  latitude1 = 90*(x-xmin)/xrange;
682  longitude1 = 180*(y-ymin)/yrange;
683  }
684  newlongitude = oldlongitude = -90 - gPad->GetPhi();
685  newlatitude = oldlatitude = 90 - gPad->GetTheta();
686  psideg = GetPsi();
687 
688  // if outline isn't set, make it look like a cube
689  if(!fOutline)
691  break;
692 
693  case kButton1Motion:
694  {
695  // draw the surrounding frame for the current mouse position
696  // first: Erase old frame
697  fChanged = kTRUE;
698  if (framewasdrawn && !opaque) fOutline->Paint();
699  framewasdrawn = 1;
700  x = gPad->PixeltoX(px);
701  y = gPad->PixeltoY(py);
702  if (system == kCARTESIAN || system == kPOLAR || system == 11 || IsPerspective()) {
703  longitude2 = 180*(x-xmin)/xrange;
704  latitude2 = 90*(y-ymin)/yrange;
705  } else {
706  latitude2 = 90*(x-xmin)/xrange;
707  longitude2 = 180*(y-ymin)/yrange;
708  }
709  dlongitude = longitude2 - longitude1;
710  dlatitude = latitude2 - latitude1;
711  newlatitude = oldlatitude + dlatitude;
712  newlongitude = oldlongitude - dlongitude;
713  psideg = GetPsi();
714  ResetView(newlongitude, newlatitude, psideg, irep);
715  if (!opaque) {
716  fOutline->Paint();
717  } else {
718  psideg = GetPsi();
719  SetView(newlongitude, newlatitude, psideg, irep);
720  gPad->SetPhi(-90-newlongitude);
721  gPad->SetTheta(90-newlatitude);
722  gPad->Modified(kTRUE);
723  }
724 
725  break;
726  }
727  case kButton1Up:
728  if (gROOT->IsEscaped()) {
729  gROOT->SetEscape(kFALSE);
730  if (opaque) {
731  psideg = GetPsi();
732  SetView(oldlongitude, oldlatitude, psideg, irep);
733  gPad->SetPhi(-90-oldlongitude);
734  gPad->SetTheta(90-oldlatitude);
735  gPad->Modified(kTRUE);
736  }
737  break;
738  }
739 
740  // Temporary fix for 2D drawing problems on pad. fOutline contains
741  // a TPolyLine3D object for the rotation box. This will be painted
742  // through a newly created TView3Der3DPad instance, which is left
743  // behind on pad. This remaining creates 2D drawing problems.
744  //
745  // This is a TEMPORARY fix - will be removed when proper multiple viewers
746  // on pad problems are resolved.
747  if (gPad) {
748  TVirtualViewer3D *viewer = gPad->GetViewer3D();
749  if (viewer && !strcmp(viewer->IsA()->GetName(),"TView3Der3DPad")) {
750  gPad->ReleaseViewer3D();
751  delete viewer;
752  }
753  }
754  // End fix
755 
756  // Recompute new view matrix and redraw
757  psideg = GetPsi();
758  SetView(newlongitude, newlatitude, psideg, irep);
759  gPad->SetPhi(-90-newlongitude);
760  gPad->SetTheta(90-newlatitude);
761  gPad->Modified(kTRUE);
762 
763  // Set line color, style and width
764  gVirtualX->SetLineColor(-1);
765  gVirtualX->SetLineStyle(-1);
766  gVirtualX->SetLineWidth(-1);
767  break;
768  }
769 
770  // set back to default transformation mode
771  gPad->AbsCoordinates(kFALSE);
772 }
773 
774 ////////////////////////////////////////////////////////////////////////////////
775 /// Find Z component of NORMAL in normalized coordinates.
776 ///
777 /// Input:
778 /// - X - X-component of NORMAL
779 /// - Y - Y-component of NORMAL
780 /// - Z - Z-component of NORMAL
781 ///
782 /// Output:
783 /// - ZN - Z-component of NORMAL in normalized coordinates
784 
786 {
787  zn = x*(fTN[1] * fTN[6] - fTN[2] * fTN[5]) + y*(fTN[2] * fTN[4] -
788  fTN[0] * fTN[6]) + z*(fTN[0] * fTN[5] - fTN[1] * fTN[4]);
789 }
790 
791 ////////////////////////////////////////////////////////////////////////////////
792 /// Find critical PHI sectors.
793 ///
794 /// Input:
795 /// - IOPT - options:
796 /// 1. from BACK to FRONT 'BF'
797 /// 2. from FRONT to BACK 'FB'
798 /// - KPHI - number of phi sectors
799 /// - APHI(*) - PHI separators (modified internally)
800 ///
801 /// Output:
802 /// - IPHI1 - initial sector
803 /// - IPHI2 - final sector
804 
805 void TView3D::FindPhiSectors(Int_t iopt, Int_t &kphi, Double_t *aphi, Int_t &iphi1, Int_t &iphi2)
806 {
807  Int_t iphi[2], i, k;
808  Double_t dphi;
809  Double_t x1, x2, z1, z2, phi1, phi2;
810 
811  // Parameter adjustments
812  --aphi;
813 
814  if (aphi[kphi + 1] == aphi[1]) aphi[kphi + 1] += 360;
815  dphi = TMath::Abs(aphi[kphi + 1] - aphi[1]);
816  if (dphi != 360) {
817  aphi[kphi + 2] = (aphi[1] + aphi[kphi + 1]) / (float)2. + 180;
818  aphi[kphi + 3] = aphi[1] + 360;
819  kphi += 2;
820  }
821 
822  //*-*- F I N D C R I T I C A L S E C T O R S
823  k = 0;
824  for (i = 1; i <= kphi; ++i) {
825  phi1 = kRad*aphi[i];
826  phi2 = kRad*aphi[i + 1];
827  x1 = fTN[0]*TMath::Cos(phi1) + fTN[1]*TMath::Sin(phi1);
828  x2 = fTN[0]*TMath::Cos(phi2) + fTN[1]*TMath::Sin(phi2);
829  if (x1 >= 0 && x2 > 0) continue;
830  if (x1 <= 0 && x2 < 0) continue;
831  ++k;
832  if (k == 3) break;
833  iphi[k - 1] = i;
834  }
835  if (k != 2) {
836  Error("FindPhiSectors", "something strange: num. of critical sector not equal 2");
837  iphi1 = 1;
838  iphi2 = 2;
839  return;
840  }
841 
842  //*-*- F I N D O R D E R O F C R I T I C A L S E C T O R S
843  phi1 = kRad*(aphi[iphi[0]] + aphi[iphi[0] + 1]) / (float)2.;
844  phi2 = kRad*(aphi[iphi[1]] + aphi[iphi[1] + 1]) / (float)2.;
845  z1 = fTN[8]*TMath::Cos(phi1) + fTN[9]*TMath::Sin(phi1);
846  z2 = fTN[8]*TMath::Cos(phi2) + fTN[9]*TMath::Sin(phi2);
847  if ((z1 <= z2 && iopt == 1) || (z1 > z2 && iopt == 2)) {
848  iphi1 = iphi[0];
849  iphi2 = iphi[1];
850  } else {
851  iphi1 = iphi[1];
852  iphi2 = iphi[0];
853  }
854 }
855 
856 ////////////////////////////////////////////////////////////////////////////////
857 /// Find critical THETA sectors for given PHI sector.
858 ///
859 /// Input:
860 /// - IOPT - options:
861 /// 1. from BACK to FRONT 'BF'
862 /// 2. from FRONT to BACK 'FB'
863 /// - PHI - PHI sector
864 /// - KTH - number of THETA sectors
865 /// - ATH(*) - THETA separators (modified internally)
866 ///
867 /// Output:
868 /// - ITH1 - initial sector
869 /// - ITH2 - final sector
870 
871 void TView3D::FindThetaSectors(Int_t iopt, Double_t phi, Int_t &kth, Double_t *ath, Int_t &ith1, Int_t &ith2)
872 {
873  Int_t i, k, ith[2];
874  Double_t z1, z2, cosphi, sinphi, tncons, th1, th2, dth;
875 
876  // Parameter adjustments
877  --ath;
878 
879  // Function Body
880  dth = TMath::Abs(ath[kth + 1] - ath[1]);
881  if (dth != 360) {
882  ath[kth + 2] = 0.5*(ath[1] + ath[kth + 1]) + 180;
883  ath[kth + 3] = ath[1] + 360;
884  kth += 2;
885  }
886 
887  //*-*- F I N D C R I T I C A L S E C T O R S
888  cosphi = TMath::Cos(phi*kRad);
889  sinphi = TMath::Sin(phi*kRad);
890  k = 0;
891  for (i = 1; i <= kth; ++i) {
892  th1 = kRad*ath[i];
893  th2 = kRad*ath[i + 1];
894  FindNormal(TMath::Cos(th1)*cosphi, TMath::Cos(th1)*sinphi, -TMath::Sin(th1), z1);
895  FindNormal(TMath::Cos(th2)*cosphi, TMath::Cos(th2)*sinphi, -TMath::Sin(th2), z2);
896  if (z1 >= 0 && z2 > 0) continue;
897  if (z1 <= 0 && z2 < 0) continue;
898  ++k;
899  if (k == 3) break;
900  ith[k - 1] = i;
901  }
902  if (k != 2) {
903  Error("FindThetaSectors", "Something strange: num. of critical sectors not equal 2");
904  ith1 = 1;
905  ith2 = 2;
906  return;
907  }
908 
909  //*-*- F I N D O R D E R O F C R I T I C A L S E C T O R S
910  tncons = fTN[8]*TMath::Cos(phi*kRad) + fTN[9]*TMath::Sin(phi*kRad);
911  th1 = kRad*(ath[ith[0]] + ath[ith[0] + 1]) / (float)2.;
912  th2 = kRad*(ath[ith[1]] + ath[ith[1] + 1]) / (float)2.;
913  z1 = tncons*TMath::Sin(th1) + fTN[10]*TMath::Cos(th1);
914  z2 = tncons*TMath::Sin(th2) + fTN[10]*TMath::Cos(th2);
915  if ((z1 <= z2 && iopt == 1) || (z1 > z2 && iopt == 2)) {
916  ith1 = ith[0];
917  ith2 = ith[1];
918  } else {
919  ith1 = ith[1];
920  ith2 = ith[0];
921  }
922 }
923 
924 ////////////////////////////////////////////////////////////////////////////////
925 /// Find centre of a MIN-MAX scope and scale factors
926 ///
927 /// Output:
928 /// - SCALE(3) - scale factors
929 /// - CENTER(3) - centre
930 /// - IREP - reply (-1 if error in min-max)
931 
932 void TView3D::FindScope(Double_t *scale, Double_t *center, Int_t &irep)
933 {
934  irep = 0;
935  Double_t sqrt3 = 0.5*TMath::Sqrt(3.0);
936 
937  for (Int_t i = 0; i < 3; i++) {
938  if (fRmin[i] >= fRmax[i]) { irep = -1; return;}
939  scale[i] = sqrt3*(fRmax[i] - fRmin[i]);
940  center[i] = 0.5*(fRmax[i] + fRmin[i]);
941  }
942 }
943 
944 ////////////////////////////////////////////////////////////////////////////////
945 /// Return distance to axis from point px,py.
946 ///
947 /// Algorithm:
948 ///
949 /// ~~~ {.cpp}
950 /// A(x1,y1) P B(x2,y2)
951 /// ------------------------------------------------
952 /// I
953 /// I
954 /// I
955 /// I
956 /// M(x,y)
957 ///
958 /// Let us call a = distance AM A=a**2
959 /// b = distance BM B=b**2
960 /// c = distance AB C=c**2
961 /// d = distance PM D=d**2
962 /// u = distance AP U=u**2
963 /// v = distance BP V=v**2 c = u + v
964 ///
965 /// D = A - U
966 /// D = B - V = B -(c-u)**2
967 /// ==> u = (A -B +C)/2c
968 /// ~~~
969 
971 {
972  Double_t x1,y1,x2,y2;
973  Double_t x = px;
974  Double_t y = py;
975  ratio = 0;
976 
977  if (fSystem != kCARTESIAN) return 9998; // only implemented for Cartesian coordinates
978  if (axis == 1) {
979  x1 = gPad->XtoAbsPixel(fX1[0]);
980  y1 = gPad->YtoAbsPixel(fX1[1]);
981  x2 = gPad->XtoAbsPixel(fX2[0]);
982  y2 = gPad->YtoAbsPixel(fX2[1]);
983  } else if (axis == 2) {
984  x1 = gPad->XtoAbsPixel(fY1[0]);
985  y1 = gPad->YtoAbsPixel(fY1[1]);
986  x2 = gPad->XtoAbsPixel(fY2[0]);
987  y2 = gPad->YtoAbsPixel(fY2[1]);
988  } else {
989  x1 = gPad->XtoAbsPixel(fZ1[0]);
990  y1 = gPad->YtoAbsPixel(fZ1[1]);
991  x2 = gPad->XtoAbsPixel(fZ2[0]);
992  y2 = gPad->YtoAbsPixel(fZ2[1]);
993  }
994  Double_t xx1 = x - x1;
995  Double_t xx2 = x - x2;
996  Double_t x1x2 = x1 - x2;
997  Double_t yy1 = y - y1;
998  Double_t yy2 = y - y2;
999  Double_t y1y2 = y1 - y2;
1000  Double_t a = xx1*xx1 + yy1*yy1;
1001  Double_t b = xx2*xx2 + yy2*yy2;
1002  Double_t c = x1x2*x1x2 + y1y2*y1y2;
1003  if (c <= 0) return 9999;
1004  Double_t v = TMath::Sqrt(c);
1005  Double_t u = (a - b + c)/(2*v);
1006  Double_t d = TMath::Abs(a - u*u);
1007 
1008  Int_t dist = Int_t(TMath::Sqrt(d) - 0.5);
1009  ratio = u/v;
1010  return dist;
1011 }
1012 
1013 ////////////////////////////////////////////////////////////////////////////////
1014 /// Get maximum view extent.
1015 
1017 {
1018  Double_t dx = 0.5*(fRmax[0]-fRmin[0]);
1019  Double_t dy = 0.5*(fRmax[1]-fRmin[1]);
1020  Double_t dz = 0.5*(fRmax[2]-fRmin[2]);
1021  Double_t extent = TMath::Sqrt(dx*dx+dy*dy+dz*dz);
1022  return extent;
1023 }
1024 
1025 ////////////////////////////////////////////////////////////////////////////////
1026 /// Get Range function.
1027 
1029 {
1030  for (Int_t i = 0; i < 3; max[i] = fRmax[i], min[i] = fRmin[i], i++) { }
1031 }
1032 
1033 ////////////////////////////////////////////////////////////////////////////////
1034 /// Get Range function.
1035 
1037 {
1038  for (Int_t i = 0; i < 3; max[i] = fRmax[i], min[i] = fRmin[i], i++) { }
1039 }
1040 
1041 ////////////////////////////////////////////////////////////////////////////////
1042 /// Get current window extent.
1043 
1045 {
1046  u0 = fUVcoord[0];
1047  v0 = fUVcoord[1];
1048  du = fUVcoord[2];
1049  dv = fUVcoord[3];
1050 }
1051 
1052 ////////////////////////////////////////////////////////////////////////////////
1053 /// Check if point is clipped in perspective view.
1054 
1056 {
1057  if (TMath::Abs(p[0])>p[2]) return kTRUE;
1058  if (TMath::Abs(p[1])>p[2]) return kTRUE;
1059  return kFALSE;
1060 }
1061 
1062 ////////////////////////////////////////////////////////////////////////////////
1063 /// Transfer point from normalized to world coordinates.
1064 ///
1065 /// Input:
1066 /// - PN(3) - point in world coordinate system
1067 /// - PW(3) - point in normalized coordinate system
1068 
1069 void TView3D::NDCtoWC(const Float_t* pn, Float_t* pw)
1070 {
1071  Float_t x = pn[0], y = pn[1], z = pn[2];
1072  pw[0] = fTback[0]*x + fTback[1]*y + fTback[2]*z + fTback[3];
1073  pw[1] = fTback[4]*x + fTback[5]*y + fTback[6]*z + fTback[7];
1074  pw[2] = fTback[8]*x + fTback[9]*y + fTback[10]*z + fTback[11];
1075 }
1076 
1077 ////////////////////////////////////////////////////////////////////////////////
1078 /// Transfer point from normalized to world coordinates.
1079 ///
1080 /// Input:
1081 /// - PN(3) - point in world coordinate system
1082 /// - PW(3) - point in normalized coordinate system
1083 
1084 void TView3D::NDCtoWC(const Double_t* pn, Double_t* pw)
1085 {
1086  Double_t x = pn[0], y = pn[1], z = pn[2];
1087  pw[0] = fTback[0]*x + fTback[1]*y + fTback[2]*z + fTback[3];
1088  pw[1] = fTback[4]*x + fTback[5]*y + fTback[6]*z + fTback[7];
1089  pw[2] = fTback[8]*x + fTback[9]*y + fTback[10]*z + fTback[11];
1090 }
1091 
1092 ////////////////////////////////////////////////////////////////////////////////
1093 /// Transfer vector of NORMAL from word to normalized coordinates.
1094 ///
1095 /// Input:
1096 /// - PW(3) - vector of NORMAL in word coordinate system
1097 /// - PN(3) - vector of NORMAL in normalized coordinate system
1098 
1100 {
1101  Double_t x, y, z, a1, a2, a3, b1, b2, b3, c1, c2, c3;
1102 
1103  x = pw[0];
1104  y = pw[1];
1105  z = pw[2];
1106  a1 = fTnorm[0];
1107  a2 = fTnorm[1];
1108  a3 = fTnorm[2];
1109  b1 = fTnorm[4];
1110  b2 = fTnorm[5];
1111  b3 = fTnorm[6];
1112  c1 = fTnorm[8];
1113  c2 = fTnorm[9];
1114  c3 = fTnorm[10];
1115  pn[0] = x*(b2*c3 - b3*c2) + y*(b3*c1 - b1*c3) + z*(b1*c2 - b2*c1);
1116  pn[1] = x*(c2*a3 - c3*a2) + y*(c3*a1 - c1*a3) + z*(c1*a2 - c2*a1);
1117  pn[2] = x*(a2*b3 - a3*b2) + y*(a3*b1 - a1*b3) + z*(a1*b2 - a2*b1);
1118 }
1119 
1120 ////////////////////////////////////////////////////////////////////////////////
1121 /// Transfer vector of NORMAL from word to normalized coordinates.
1122 ///
1123 /// Input:
1124 /// - PW(3) - vector of NORMAL in word coordinate system
1125 /// - PN(3) - vector of NORMAL in normalized coordinate system
1126 
1128 {
1129  Double_t x, y, z, a1, a2, a3, b1, b2, b3, c1, c2, c3;
1130 
1131  x = pw[0];
1132  y = pw[1];
1133  z = pw[2];
1134  a1 = fTnorm[0];
1135  a2 = fTnorm[1];
1136  a3 = fTnorm[2];
1137  b1 = fTnorm[4];
1138  b2 = fTnorm[5];
1139  b3 = fTnorm[6];
1140  c1 = fTnorm[8];
1141  c2 = fTnorm[9];
1142  c3 = fTnorm[10];
1143  pn[0] = x*(b2*c3 - b3*c2) + y*(b3*c1 - b1*c3) + z*(b1*c2 - b2*c1);
1144  pn[1] = x*(c2*a3 - c3*a2) + y*(c3*a1 - c1*a3) + z*(c1*a2 - c2*a1);
1145  pn[2] = x*(a2*b3 - a3*b2) + y*(a3*b1 - a1*b3) + z*(a1*b2 - a2*b1);
1146 }
1147 
1148 ////////////////////////////////////////////////////////////////////////////////
1149 /// Set the correct window size for lego and surface plots.
1150 ///
1151 /// Set the correct window size for lego and surface plots.
1152 /// And draw the background if necessary.
1153 ///
1154 /// Input parameters:
1155 /// - RBACK : Background colour
1156 
1158 {
1159  Int_t i, k;
1160  Double_t x, y, z, r1, r2, r3, xx, yy, smax[2];
1161  Double_t xgraf[6], ygraf[6];
1162 
1163  for (i = 1; i <= 2; ++i) {
1164  smax[i - 1] = fTnorm[(i << 2) - 1];
1165  for (k = 1; k <= 3; ++k) {
1166  if (fTnorm[k + (i << 2) - 5] < 0) {
1167  smax[i - 1] += fTnorm[k + (i << 2) - 5]*fRmin[k-1];
1168  } else {
1169  smax[i - 1] += fTnorm[k + (i << 2) - 5]*fRmax[k-1];
1170  }
1171  }
1172  }
1173 
1174  //*-*- Compute x,y range
1175  Double_t xmin = -smax[0];
1176  Double_t xmax = smax[0];
1177  Double_t ymin = -smax[1];
1178  Double_t ymax = smax[1];
1179  Double_t dx = xmax-xmin;
1180  Double_t dy = ymax-ymin;
1181  Double_t dxr = dx/(1 - gPad->GetLeftMargin() - gPad->GetRightMargin());
1182  Double_t dyr = dy/(1 - gPad->GetBottomMargin() - gPad->GetTopMargin());
1183 
1184  // Range() could change the size of the pad pixmap and therefore should
1185  // be called before the other paint routines
1186  gPad->Range(xmin - dxr*gPad->GetLeftMargin(),
1187  ymin - dyr*gPad->GetBottomMargin(),
1188  xmax + dxr*gPad->GetRightMargin(),
1189  ymax + dyr*gPad->GetTopMargin());
1190  gPad->RangeAxis(xmin, ymin, xmax, ymax);
1191 
1192  //*-*- Draw the background if necessary
1193  if (rback > 0) {
1194  r1 = -1;
1195  r2 = -1;
1196  r3 = -1;
1197  xgraf[0] = -smax[0];
1198  xgraf[1] = -smax[0];
1199  xgraf[2] = -smax[0];
1200  xgraf[3] = -smax[0];
1201  xgraf[4] = smax[0];
1202  xgraf[5] = smax[0];
1203  ygraf[0] = -smax[1];
1204  ygraf[1] = smax[1];
1205  ygraf[2] = -smax[1];
1206  ygraf[3] = smax[1];
1207  ygraf[5] = smax[1];
1208  ygraf[4] = -smax[1];
1209  for (i = 1; i <= 8; ++i) {
1210  x = 0.5*((1 - r1)*fRmin[0] + (r1 + 1)*fRmax[0]);
1211  y = 0.5*((1 - r2)*fRmin[1] + (r2 + 1)*fRmax[1]);
1212  z = 0.5*((1 - r3)*fRmin[2] + (r3 + 1)*fRmax[2]);
1213  xx = fTnorm[0]*x + fTnorm[1]*y + fTnorm[2]*z + fTnorm[3];
1214  yy = fTnorm[4]*x + fTnorm[5]*y + fTnorm[6]*z + fTnorm[7];
1215  if (TMath::Abs(xx - xgraf[1]) <= 1e-4) {
1216  if (ygraf[1] >= yy) ygraf[1] = yy;
1217  if (ygraf[2] <= yy) ygraf[2] = yy;
1218  }
1219  if (TMath::Abs(xx - xgraf[5]) <= 1e-4) {
1220  if (ygraf[5] >= yy) ygraf[5] = yy;
1221  if (ygraf[4] <= yy) ygraf[4] = yy;
1222  }
1223  if (TMath::Abs(yy - ygraf[0]) <= 1e-4) xgraf[0] = xx;
1224  if (TMath::Abs(yy - ygraf[3]) <= 1e-4) xgraf[3] = xx;
1225  r1 = -r1;
1226  if (i % 2 == 0) r2 = -r2;
1227  if (i >= 4) r3 = 1;
1228  }
1229  gPad->PaintFillArea(6, xgraf, ygraf);
1230  }
1231 }
1232 
1233 ////////////////////////////////////////////////////////////////////////////////
1234 /// Store axis coordinates in the NDC system.
1235 
1236 void TView3D::SetAxisNDC(const Double_t *x1, const Double_t *x2, const Double_t *y1, const Double_t *y2, const Double_t *z1, const Double_t *z2)
1237 {
1238  for (Int_t i=0;i<3;i++) {
1239  fX1[i] = x1[i];
1240  fX2[i] = x2[i];
1241  fY1[i] = y1[i];
1242  fY2[i] = y2[i];
1243  fZ1[i] = z1[i];
1244  fZ2[i] = z2[i];
1245  }
1246 }
1247 
1248 ////////////////////////////////////////////////////////////////////////////////
1249 /// Set default viewing window.
1250 
1252 {
1253  if (!gPad) return;
1254  Double_t screen_factor = 1.;
1255  Double_t du, dv;
1256  Double_t extent = GetExtent();
1257  fDview = 3*extent;
1258  fDproj = 0.5*extent;
1259 
1260  // width in pixels
1261  fUpix = gPad->GetWw()*gPad->GetAbsWNDC();
1262 
1263  // height in pixels
1264  fVpix = gPad->GetWh()*gPad->GetAbsHNDC();
1265  du = 0.5*screen_factor*fDproj;
1266  dv = du*fVpix/fUpix; // keep aspect ratio
1267  SetWindow(0, 0, du, dv);
1268 }
1269 
1270 ////////////////////////////////////////////////////////////////////////////////
1271 /// This is a function which creates default outline.
1272 ///
1273 /// ~~~ {.cpp}
1274 /// x = fRmin[0] X = fRmax[0]
1275 /// y = fRmin[1] Y = fRmax[1]
1276 /// z = fRmin[2] Z = fRmax[2]
1277 ///
1278 /// (x,Y,Z) +---------+ (X,Y,Z)
1279 /// / /|
1280 /// / / |
1281 /// / / |
1282 /// (x,y,Z) +---------+ |
1283 /// | | + (X,Y,z)
1284 /// | | /
1285 /// | | /
1286 /// | |/
1287 /// +---------+
1288 /// (x,y,z) (X,y,z)
1289 /// ~~~
1290 
1292 {
1293  if (!fOutline) {
1295  fOutline = new TList();
1296  }
1298 }
1299 
1300 ////////////////////////////////////////////////////////////////////////////////
1301 /// Set the parallel option (default).
1302 
1304 {
1305  if (!IsPerspective()) return;
1307  Int_t irep;
1309 }
1310 
1311 ////////////////////////////////////////////////////////////////////////////////
1312 /// Set perspective option.
1313 
1315 {
1316  if (IsPerspective()) return;
1318  Int_t irep;
1319  SetDefaultWindow();
1321 }
1322 
1323 ////////////////////////////////////////////////////////////////////////////////
1324 /// Set Range function.
1325 
1326 void TView3D::SetRange(const Double_t *min, const Double_t *max)
1327 {
1328  Int_t irep;
1329  for (Int_t i = 0; i < 3; fRmax[i] = max[i], fRmin[i] = min[i], i++) { }
1332  if(irep < 0)
1333  Error("SetRange", "problem setting view");
1335 }
1336 
1337 ////////////////////////////////////////////////////////////////////////////////
1338 /// Set 3-D View range.
1339 ///
1340 /// Input:
1341 /// - x0, y0, z0 are minimum coordinates
1342 /// - x1, y1, z1 are maximum coordinates
1343 ///
1344 /// - flag values are:
1345 /// - 0 (set always) <- default
1346 /// - 1 (shrink view)
1347 /// - 2 (expand view)
1348 
1350 {
1351  Double_t rmax[3], rmin[3];
1352 
1353  switch (flag) {
1354  case 2: // expand view
1355  GetRange(rmin, rmax);
1356  rmin[0] = x0 < rmin[0] ? x0 : rmin[0];
1357  rmin[1] = y0 < rmin[1] ? y0 : rmin[1];
1358  rmin[2] = z0 < rmin[2] ? z0 : rmin[2];
1359  rmax[0] = x1 > rmax[0] ? x1 : rmax[0];
1360  rmax[1] = y1 > rmax[1] ? y1 : rmax[1];
1361  rmax[2] = z1 > rmax[2] ? z1 : rmax[2];
1362  break;
1363 
1364  case 1: // shrink view
1365  GetRange(rmin, rmax);
1366  rmin[0] = x0 > rmin[0] ? x0 : rmin[0];
1367  rmin[1] = y0 > rmin[1] ? y0 : rmin[1];
1368  rmin[2] = z0 > rmin[2] ? z0 : rmin[2];
1369  rmax[0] = x1 < rmax[0] ? x1 : rmax[0];
1370  rmax[1] = y1 < rmax[1] ? y1 : rmax[1];
1371  rmax[2] = z1 < rmax[2] ? z1 : rmax[2];
1372  break;
1373 
1374  default:
1375  rmin[0] = x0; rmax[0] = x1;
1376  rmin[1] = y0; rmax[1] = y1;
1377  rmin[2] = z0; rmax[2] = z1;
1378  }
1379  SetRange(rmin, rmax);
1380 }
1381 
1382 ////////////////////////////////////////////////////////////////////////////////
1383 /// Set viewing window.
1384 
1386 {
1387  fUVcoord[0] = u0;
1388  fUVcoord[1] = v0;
1389  fUVcoord[2] = du;
1390  fUVcoord[3] = dv;
1391 }
1392 
1393 ////////////////////////////////////////////////////////////////////////////////
1394 /// Set view parameters.
1395 
1396 void TView3D::SetView(Double_t longitude, Double_t latitude, Double_t psi, Int_t &irep)
1397 {
1398  ResetView(longitude, latitude, psi, irep);
1399 }
1400 
1401 ////////////////////////////////////////////////////////////////////////////////
1402 /// Recompute window for perspective view.
1403 
1405 {
1406  if (!IsPerspective()) return;
1407  Double_t upix = fUpix;
1408  Double_t vpix = fVpix;
1409 
1410  // width in pixels
1411  fUpix = gPad->GetWw()*gPad->GetAbsWNDC();
1412 
1413  // height in pixels
1414  fVpix = gPad->GetWh()*gPad->GetAbsHNDC();
1415  Double_t u0 = fUVcoord[0]*fUpix/upix;
1416  Double_t v0 = fUVcoord[1]*fVpix/vpix;
1417  Double_t du = fUVcoord[2]*fUpix/upix;
1418  Double_t dv = fUVcoord[3]*fVpix/vpix;
1419  SetWindow(u0, v0, du, dv);
1421 }
1422 
1423 ////////////////////////////////////////////////////////////////////////////////
1424 /// Set view direction (in spherical coordinates).
1425 ///
1426 /// Input
1427 /// - PHI - longitude
1428 /// - THETA - latitude (angle between +Z and view direction)
1429 /// - PSI - rotation in screen plane
1430 ///
1431 /// Output:
1432 /// - IREP - reply (-1 if error in min-max)
1433 ///
1434 /// Errors: error in min-max scope
1435 
1436 void TView3D::ResetView(Double_t longitude, Double_t latitude, Double_t psi, Int_t &irep)
1437 {
1438  Double_t scale[3], centre[3];
1439  Double_t c1, c2, c3, s1, s2, s3;
1440 
1441  //*-*- F I N D C E N T E R O F S C O P E A N D
1442  //*-*- S C A L E F A C T O R S
1443  FindScope(scale, centre, irep);
1444  if (irep < 0) {
1445  Error("ResetView", "Error in min-max scope");
1446  return;
1447  }
1448 
1449  //*-*- S E T T R A N S F O R M A T I O N M A T R I C E S
1450  fLongitude = longitude;
1451  fPsi = psi;
1452  fLatitude = latitude;
1453 
1454  if (IsPerspective()) {
1456  return;
1457  }
1458 
1459  c1 = TMath::Cos(longitude*kRad);
1460  s1 = TMath::Sin(longitude*kRad);
1461  c2 = TMath::Cos(latitude*kRad);
1462  s2 = TMath::Sin(latitude*kRad);
1463  c3 = TMath::Cos(psi*kRad);
1464  s3 = TMath::Sin(psi*kRad);
1465  DefineViewDirection(scale, centre, c1, s1, c2, s2, c3, s3, fTnorm, fTback);
1466  c3 = 1;
1467  s3 = 0;
1468  DefineViewDirection(scale, centre, c1, s1, c2, s2, c3, s3, fTN, fTB);
1469 }
1470 
1471 ////////////////////////////////////////////////////////////////////////////////
1472 /// Transfer point from world to normalized coordinates.
1473 ///
1474 /// Input:
1475 /// - PW(3) - point in world coordinate system
1476 /// - PN(3) - point in normalized coordinate system
1477 
1478 void TView3D::WCtoNDC(const Float_t *pw, Float_t *pn)
1479 {
1480  Float_t x = pw[0], y = pw[1], z = pw[2];
1481 
1482  // perspective view
1483  if (IsPerspective()) {
1484  for (Int_t i=0; i<3; i++) {
1485  pn[i] = fTnorm[i]*x + fTnorm[i+4]*y + fTnorm[i+8]*z + fTnorm[i+12];
1486  }
1487  if (pn[2]>0) {
1488  pn[0] /= pn[2];
1489  pn[1] /= pn[2];
1490  } else {
1491  pn[0] *= 1000.;
1492  pn[1] *= 1000.;
1493  }
1494  return;
1495  }
1496 
1497  // parallel view
1498  pn[0] = fTnorm[0]*x + fTnorm[1]*y + fTnorm[2]*z + fTnorm[3];
1499  pn[1] = fTnorm[4]*x + fTnorm[5]*y + fTnorm[6]*z + fTnorm[7];
1500  pn[2] = fTnorm[8]*x + fTnorm[9]*y + fTnorm[10]*z + fTnorm[11];
1501 }
1502 
1503 ////////////////////////////////////////////////////////////////////////////////
1504 /// Transfer point from world to normalized coordinates.
1505 ///
1506 /// Input:
1507 /// - PW(3) - point in world coordinate system
1508 /// - PN(3) - point in normalized coordinate system
1509 
1510 void TView3D::WCtoNDC(const Double_t *pw, Double_t *pn)
1511 {
1512  Double_t x = pw[0], y = pw[1], z = pw[2];
1513 
1514  // perspective view
1515  if (IsPerspective()) {
1516  for (Int_t i=0; i<3; i++) {
1517  pn[i] = fTnorm[i]*x + fTnorm[i+4]*y + fTnorm[i+8]*z + fTnorm[i+12];
1518  }
1519  if (pn[2]>0) {
1520  pn[0] /= pn[2];
1521  pn[1] /= pn[2];
1522  } else {
1523  pn[0] *= 1000.;
1524  pn[1] *= 1000.;
1525  }
1526  return;
1527  }
1528 
1529  // parallel view
1530  pn[0] = fTnorm[0]*x + fTnorm[1]*y + fTnorm[2]*z + fTnorm[3];
1531  pn[1] = fTnorm[4]*x + fTnorm[5]*y + fTnorm[6]*z + fTnorm[7];
1532  pn[2] = fTnorm[8]*x + fTnorm[9]*y + fTnorm[10]*z + fTnorm[11];
1533 }
1534 
1535 ////////////////////////////////////////////////////////////////////////////////
1536 /// Force the current pad to be updated.
1537 
1539 {
1540  TVirtualPad *thisPad = pad;
1541  if (!thisPad) thisPad = gPad;
1542  if (thisPad) {
1543 #ifdef R__HAS_COCOA
1544  thisPad->AbsCoordinates(kFALSE);
1545 #endif
1546  thisPad->Modified();
1547  thisPad->Update();
1548  }
1549 }
1550 
1551 ////////////////////////////////////////////////////////////////////////////////
1552 /// API to rotate view and adjust the pad provided it the current one.
1553 
1555 {
1556  Int_t iret;
1557  Double_t p = phi;
1558  Double_t t = theta;
1559  SetView(p, t, 0, iret);
1560 
1561  // Adjust current pad too
1562  TVirtualPad *thisPad = pad;
1563  if (!thisPad) thisPad = gPad;
1564  if (thisPad) {
1565  thisPad->SetPhi(-90-p);
1566  thisPad->SetTheta(90-t);
1567  thisPad->Modified();
1568  thisPad->Update();
1569  }
1570 }
1571 
1572 ////////////////////////////////////////////////////////////////////////////////
1573 /// Set to side view.
1574 
1576 {
1577  RotateView(0,90.0,pad);
1578 }
1579 
1580 ////////////////////////////////////////////////////////////////////////////////
1581 /// Set to front view.
1582 
1584 {
1585  RotateView(270.0,90.0,pad);
1586 }
1587 
1588 ////////////////////////////////////////////////////////////////////////////////
1589 /// Set to top view.
1590 
1592 {
1593  RotateView(270.0,0.0,pad);
1594 }
1595 
1596 ////////////////////////////////////////////////////////////////////////////////
1597 /// Turn on /off 3D axis.
1598 
1600 {
1601  TAxis3D::ToggleRulers(pad);
1602 }
1603 
1604 ////////////////////////////////////////////////////////////////////////////////
1605 /// Turn on /off the interactive option to
1606 /// Zoom / Move / Change attributes of 3D axis correspond this view.
1607 
1609 {
1610  TAxis3D::ToggleZoom(pad);
1611 }
1612 
1613 ////////////////////////////////////////////////////////////////////////////////
1614 /// Adjust all sides of view in respect of the biggest one.
1615 
1617 {
1618  Double_t min[3],max[3];
1619  GetRange(min,max);
1620  int i;
1621  Double_t maxSide = 0;
1622  // Find the largest side
1623  for (i=0;i<3; i++) maxSide = TMath::Max(maxSide,max[i]-min[i]);
1624  //Adjust scales:
1625  for (i=0;i<3; i++) max[i] += maxSide - (max[i]-min[i]);
1626  SetRange(min,max);
1627 
1628  AdjustPad(pad);
1629 }
1630 
1631 ////////////////////////////////////////////////////////////////////////////////
1632 /// Move view into the center of the scene.
1633 
1635 {
1636  Double_t min[3],max[3];
1637  GetRange(min,max);
1638  int i;
1639  for (i=0;i<3; i++) {
1640  if (max[i] > 0) min[i] = -max[i];
1641  else max[i] = -min[i];
1642  }
1643  SetRange(min,max);
1644  AdjustPad(pad);
1645 }
1646 
1647 ////////////////////////////////////////////////////////////////////////////////
1648 /// unZOOM this view.
1649 
1650 void TView3D::UnzoomView(TVirtualPad *pad,Double_t unZoomFactor )
1651 {
1652  if (TMath::Abs(unZoomFactor) < 0.001) return;
1653  ZoomView(pad,1./unZoomFactor);
1654 }
1655 
1656 ////////////////////////////////////////////////////////////////////////////////
1657 /// ZOOM this view.
1658 
1660 {
1661  if (TMath::Abs(zoomFactor) < 0.001) return;
1662  Double_t min[3],max[3];
1663  GetRange(min,max);
1664  int i;
1665  for (i=0;i<3; i++) {
1666  // Find center
1667  Double_t c = (max[i]+min[i])/2;
1668  // Find a new size
1669  Double_t s = (max[i]-min[i])/(2*zoomFactor);
1670  // Set a new size
1671  max[i] = c + s;
1672  min[i] = c - s;
1673  }
1674  SetRange(min,max);
1675  AdjustPad(pad);
1676 }
1677 
1678 ////////////////////////////////////////////////////////////////////////////////
1679 /// Move focus to a different box position and extent in nsteps. Perform
1680 /// rotation with dlat,dlong,dpsi at each step.
1681 
1683  Double_t dlong, Double_t dlat, Double_t dpsi)
1684 {
1685  if (!IsPerspective()) return;
1686  if (nsteps<1) return;
1687  Double_t fc = 1./Double_t(nsteps);
1688  Double_t oc[3], od[3], dir[3];
1689  dir[0] = 0;
1690  dir[1] = 0;
1691  dir[2] = 1.;
1692  Int_t i, j;
1693  for (i=0; i<3; i++) {
1694  oc[i] = 0.5*(fRmin[i]+fRmax[i]);
1695  od[i] = 0.5*(fRmax[i]-fRmin[i]);
1696  }
1697  Double_t dox = cov[0]-oc[0];
1698  Double_t doy = cov[1]-oc[1];
1699  Double_t doz = cov[2]-oc[2];
1700 
1701  Double_t dd = TMath::Sqrt(dox*dox+doy*doy+doz*doz);
1702  if (dd!=0) {;
1703  dir[0] = dox/dd;
1704  dir[1] = doy/dd;
1705  dir[2] = doz/dd;
1706  }
1707  dd *= fc;
1708  dox = fc*(dx-od[0]);
1709  doy = fc*(dy-od[1]);
1710  doz = fc*(dz-od[2]);
1711  for (i=0; i<nsteps; i++) {
1712  oc[0] += dd*dir[0];
1713  oc[1] += dd*dir[1];
1714  oc[2] += dd*dir[2];
1715  od[0] += dox;
1716  od[1] += doy;
1717  od[2] += doz;
1718  for (j=0; j<3; j++) {
1719  fRmin[j] = oc[j]-od[j];
1720  fRmax[j] = oc[j]+od[j];
1721  }
1722  SetDefaultWindow();
1723  fLatitude += dlat;
1724  fLongitude += dlong;
1725  fPsi += dpsi;
1727  if (gPad) {
1728  gPad->Modified();
1729  gPad->Update();
1730  }
1731  }
1732 }
1733 
1734 ////////////////////////////////////////////////////////////////////////////////
1735 /// - 'a' increase scale factor (clip cube borders)
1736 /// - 's' decrease scale factor (clip cube borders)
1737 
1739 {
1740  if (count <= 0) count = 1;
1741  switch (option) {
1742  case '+':
1743  ZoomView();
1744  break;
1745  case '-':
1746  UnzoomView();
1747  break;
1748  case 's':
1749  case 'S':
1750  UnzoomView();
1751  break;
1752  case 'a':
1753  case 'A':
1754  ZoomView();
1755  break;
1756  case 'l':
1757  case 'L':
1758  case 'h':
1759  case 'H':
1760  case 'u':
1761  case 'U':
1762  case 'i':
1763  case 'I':
1764  MoveWindow(option);
1765  break;
1766  case 'j':
1767  case 'J':
1768  ZoomIn();
1769  break;
1770  case 'k':
1771  case 'K':
1772  ZoomOut();
1773  break;
1774  default:
1775  break;
1776  }
1777 }
1778 
1779 ////////////////////////////////////////////////////////////////////////////////
1780 /// Move view window :
1781 /// - l,L - left
1782 /// - h,H - right
1783 /// - u,U - down
1784 /// - i,I - up
1785 
1787 {
1788  if (!IsPerspective()) return;
1789  Double_t shiftu = 0.1*fUVcoord[2];
1790  Double_t shiftv = 0.1*fUVcoord[3];
1791  switch (option) {
1792  case 'l':
1793  case 'L':
1794  fUVcoord[0] += shiftu;
1795  break;
1796  case 'h':
1797  case 'H':
1798  fUVcoord[0] -= shiftu;
1799  break;
1800  case 'u':
1801  case 'U':
1802  fUVcoord[1] += shiftv;
1803  break;
1804  case 'i':
1805  case 'I':
1806  fUVcoord[1] -= shiftv;
1807  break;
1808  default:
1809  return;
1810  }
1812  if (gPad) {
1813  gPad->Modified();
1814  gPad->Update();
1815  }
1816 }
1817 
1818 ////////////////////////////////////////////////////////////////////////////////
1819 /// Zoom in.
1820 
1822 {
1823  if (!IsPerspective()) return;
1824  Double_t extent = GetExtent();
1825  Double_t fc = 0.1;
1826  if (fDview<extent) {
1827  fDview -= fc*extent;
1828  } else {
1829  fDview /= 1.25;
1830  }
1832  if (gPad) {
1833  gPad->Modified();
1834  gPad->Update();
1835  }
1836 }
1837 
1838 ////////////////////////////////////////////////////////////////////////////////
1839 /// Zoom out.
1840 
1842 {
1843  if (!IsPerspective()) return;
1844  Double_t extent = GetExtent();
1845  Double_t fc = 0.1;
1846  if (fDview<extent) {
1847  fDview += fc*extent;
1848  } else {
1849  fDview *= 1.25;
1850  }
1852  if (gPad) {
1853  gPad->Modified();
1854  gPad->Update();
1855  }
1856 }
1857 
1858 ////////////////////////////////////////////////////////////////////////////////
1859 /// Stream an object of class TView3D.
1860 
1861 void TView3D::Streamer(TBuffer &R__b)
1862 {
1863  if (R__b.IsReading()) {
1864  UInt_t R__s, R__c;
1865  Version_t R__v = R__b.ReadVersion(&R__s, &R__c);
1866  if (R__v > 1) {
1867  R__b.ReadClassBuffer(TView3D::Class(), this, R__v, R__s, R__c);
1868  return;
1869  }
1870  //====process old versions before automatic schema evolution
1871  //unfortunately we forgot to increment the TView3D version number
1872  //when the class was upgraded to double precision in version 2.25.
1873  //we are forced to use the file version number to recognize old files.
1874  if (R__b.GetParent() && R__b.GetVersionOwner() < 22500) { //old version in single precision
1875  TObject::Streamer(R__b);
1876  TAttLine::Streamer(R__b);
1877  Float_t single, sa[12];
1878  Int_t i;
1879  R__b >> fSystem;
1880  R__b >> single; fLatitude = single;
1881  R__b >> single; fLongitude = single;
1882  R__b >> single; fPsi = single;
1883  R__b.ReadStaticArray(sa); for (i=0;i<12;i++) fTN[i] = sa[i];
1884  R__b.ReadStaticArray(sa); for (i=0;i<12;i++) fTB[i] = sa[i];
1885  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fRmax[i] = sa[i];
1886  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fRmin[i] = sa[i];
1887  R__b.ReadStaticArray(sa); for (i=0;i<12;i++) fTnorm[i] = sa[i];
1888  R__b.ReadStaticArray(sa); for (i=0;i<12;i++) fTback[i] = sa[i];
1889  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fX1[i] = sa[i];
1890  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fX2[i] = sa[i];
1891  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fY1[i] = sa[i];
1892  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fY2[i] = sa[i];
1893  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fZ1[i] = sa[i];
1894  R__b.ReadStaticArray(sa); for (i=0;i<3;i++) fZ2[i] = sa[i];
1895  R__b >> fOutline;
1896  R__b >> fDefaultOutline;
1897  R__b >> fAutoRange;
1898  } else {
1899  TObject::Streamer(R__b);
1900  TAttLine::Streamer(R__b);
1901  R__b >> fLatitude;
1902  R__b >> fLongitude;
1903  R__b >> fPsi;
1904  R__b.ReadStaticArray(fTN);
1905  R__b.ReadStaticArray(fTB);
1906  R__b.ReadStaticArray(fRmax);
1907  R__b.ReadStaticArray(fRmin);
1908  R__b.ReadStaticArray(fTnorm);
1909  R__b.ReadStaticArray(fTback);
1910  R__b.ReadStaticArray(fX1);
1911  R__b.ReadStaticArray(fX2);
1912  R__b.ReadStaticArray(fY1);
1913  R__b.ReadStaticArray(fY2);
1914  R__b.ReadStaticArray(fZ1);
1915  R__b.ReadStaticArray(fZ2);
1916  R__b >> fSystem;
1917  R__b >> fOutline;
1918  R__b >> fDefaultOutline;
1919  R__b >> fAutoRange;
1920  }
1921  //====end of old versions
1922 
1923  } else {
1924  R__b.WriteClassBuffer(TView3D::Class(),this);
1925  }
1926 }
1927 
1928 // Shortcuts for menus
1937 
1938 
virtual void ResizePad()
Recompute window for perspective view.
Definition: TView3D.cxx:1404
virtual void WCtoNDC(const Float_t *pw, Float_t *pn)
Transfer point from world to normalized coordinates.
Definition: TView3D.cxx:1478
Bool_t IsReading() const
Definition: TBuffer.h:85
double dist(Rotation3D const &r1, Rotation3D const &r2)
Definition: 3DDistances.cxx:48
virtual void MoveFocus(Double_t *center, Double_t dx, Double_t dy, Double_t dz, Int_t nsteps=10, Double_t dlong=0, Double_t dlat=0, Double_t dpsi=0)
Move focus to a different box position and extent in nsteps.
Definition: TView3D.cxx:1682
Double_t fUpix
Definition: TView3D.h:37
virtual void ExecuteEvent(Int_t event, Int_t px, Int_t py)
Execute action corresponding to one event.
Definition: TView3D.cxx:627
float xmin
Definition: THbookFile.cxx:93
Double_t fPsi
Definition: TView3D.h:34
virtual Int_t WriteClassBuffer(const TClass *cl, void *pointer)=0
Double_t fVpix
Definition: TView3D.h:38
Int_t fSystem
Definition: TView3D.h:52
static TAxis3D * ToggleZoom(TVirtualPad *pad=0)
Turn ON / OFF the "Ruler" and "zoom mode" of the TAxis3D object attached to the current pad (if pad =...
Definition: TAxis3D.cxx:766
virtual void SetOutlineToCube()
This is a function which creates default outline.
Definition: TView3D.cxx:1291
Double_t fLatitude
Definition: TView3D.h:32
virtual void AxisVertex(Double_t ang, Double_t *av, Int_t &ix1, Int_t &ix2, Int_t &iy1, Int_t &iy2, Int_t &iz1, Int_t &iz2)
Define axis vertices.
Definition: TView3D.cxx:297
virtual void DrawOutlineCube(TList *outline, Double_t *rmin, Double_t *rmax)
Draw the outline of a cube while rotating a 3-d object in the pad.
Definition: TView3D.cxx:619
static TAxis3D * ToggleRulers(TVirtualPad *pad=0)
Turn ON / OFF the "Ruler", TAxis3D object attached to the current pad.
Definition: TAxis3D.cxx:738
short Version_t
Definition: RtypesCore.h:61
Double_t fTB[16]
Definition: TView3D.h:40
virtual void UnZoom()
Definition: TView3D.cxx:1936
Double_t fRmin[3]
Definition: TView3D.h:42
float Float_t
Definition: RtypesCore.h:53
virtual Double_t GetPsi()
Definition: TView3D.h:92
return c1
Definition: legend1.C:41
float ymin
Definition: THbookFile.cxx:93
TObject * GetParent() const
Return pointer to parent of this buffer.
Definition: TBuffer.cxx:262
virtual void ZoomMove()
Definition: TView3D.cxx:1934
virtual Bool_t IsClippedNDC(Double_t *p) const
Check if point is clipped in perspective view.
Definition: TView3D.cxx:1055
virtual void ZoomOut()
Zoom out.
Definition: TView3D.cxx:1841
virtual void Update()=0
virtual void ZoomView(TVirtualPad *pad=0, Double_t zoomFactor=1.25)
ZOOM this view.
Definition: TView3D.cxx:1659
Double_t fZ1[3]
Definition: TView3D.h:50
virtual void GetWindow(Double_t &u0, Double_t &v0, Double_t &du, Double_t &dv) const
Get current window extent.
Definition: TView3D.cxx:1044
virtual void SetTheta(Double_t theta=30)=0
See TView3D.
Definition: TView.h:25
Buffer base class used for serializing objects.
Definition: TBuffer.h:42
virtual void ToggleZoom(TVirtualPad *pad=0)
Turn on /off the interactive option to Zoom / Move / Change attributes of 3D axis correspond this vie...
Definition: TView3D.cxx:1608
Bool_t fChanged
Definition: TView3D.h:56
virtual void Centered()
Definition: TView3D.cxx:1929
Bool_t fDefaultOutline
Definition: TView3D.h:54
Double_t fTN[16]
Definition: TView3D.h:39
#define gROOT
Definition: TROOT.h:415
virtual void SetAxisNDC(const Double_t *x1, const Double_t *x2, const Double_t *y1, const Double_t *y2, const Double_t *z1, const Double_t *z2)
Store axis coordinates in the NDC system.
Definition: TView3D.cxx:1236
virtual void PadRange(Int_t rback)
Set the correct window size for lego and surface plots.
Definition: TView3D.cxx:1157
virtual void MoveViewCommand(Char_t chCode, Int_t count=1)
Definition: TView3D.cxx:1738
virtual void NormalWCtoNDC(const Float_t *pw, Float_t *pn)
Transfer vector of NORMAL from word to normalized coordinates.
Definition: TView3D.cxx:1099
int Int_t
Definition: RtypesCore.h:41
bool Bool_t
Definition: RtypesCore.h:59
const Int_t kCARTESIAN
Definition: TView3D.cxx:32
virtual void FindPhiSectors(Int_t iopt, Int_t &kphi, Double_t *aphi, Int_t &iphi1, Int_t &iphi2)
Find critical PHI sectors.
Definition: TView3D.cxx:805
virtual void Zoom()
Definition: TView3D.cxx:1935
Double_t fRmax[3]
Definition: TView3D.h:41
virtual void ShowAxis()
Definition: TView3D.cxx:1931
Double_t fTback[16]
Definition: TView3D.h:45
virtual void SetParallel()
Set the parallel option (default).
Definition: TView3D.cxx:1303
virtual Int_t ReadStaticArray(Bool_t *b)=0
auto * th1
Definition: textalign.C:13
Short_t Abs(Short_t d)
Definition: TMathBase.h:120
void SetBit(UInt_t f, Bool_t set)
Set or unset the user status bits as specified in f.
Definition: TObject.cxx:694
virtual ~TView3D()
TView3D default destructor.
Definition: TView3D.cxx:275
void ResetView(Double_t longitude, Double_t latitude, Double_t psi, Int_t &irep)
Set view direction (in spherical coordinates).
Definition: TView3D.cxx:1436
virtual void Delete(Option_t *option="")=0
Delete this object.
static struct mg_connection * fc(struct mg_context *ctx)
Definition: civetweb.c:3728
static const double x2[5]
Double_t x[n]
Definition: legend1.C:17
void Class()
Definition: Class.C:29
TView3D & operator=(const TView3D &)
Assignment operator.
Definition: TView3D.cxx:234
virtual Int_t GetVersionOwner() const =0
virtual void DefinePerspectiveView()
Define perspective view.
Definition: TView3D.cxx:399
virtual Double_t GetExtent() const
Get maximum view extent.
Definition: TView3D.cxx:1016
virtual Int_t GetSystem()
Definition: TView3D.h:101
virtual void Centered3DImages(TVirtualPad *pad=0)
Move view into the center of the scene.
Definition: TView3D.cxx:1634
virtual void ZoomIn()
Zoom in.
Definition: TView3D.cxx:1821
virtual void SetView(Double_t longitude, Double_t latitude, Double_t psi, Int_t &irep)
Set view parameters.
Definition: TView3D.cxx:1396
Double_t fX2[3]
Definition: TView3D.h:47
virtual void FindScope(Double_t *scale, Double_t *center, Int_t &irep)
Find centre of a MIN-MAX scope and scale factors.
Definition: TView3D.cxx:932
Double_t fLongitude
Definition: TView3D.h:33
Abstract 3D shapes viewer.
TObject & operator=(const TObject &rhs)
TObject assignment operator.
Definition: TObject.h:268
static constexpr double s
virtual void TopView(TVirtualPad *pad=0)
Set to top view.
Definition: TView3D.cxx:1591
virtual void FrontView(TVirtualPad *pad=0)
Set to front view.
Definition: TView3D.cxx:1583
TVirtualPad is an abstract base class for the Pad and Canvas classes.
Definition: TVirtualPad.h:49
virtual void NDCtoWC(const Float_t *pn, Float_t *pw)
Transfer point from normalized to world coordinates.
Definition: TView3D.cxx:1069
A doubly linked list.
Definition: TList.h:44
Double_t fDview
Definition: TView3D.h:35
static void DrawOutlineCube(TList *outline, Double_t *rmin, Double_t *rmax)
Draw cube outline with 3d polylines.
virtual void AdjustScales(TVirtualPad *pad=0)
Adjust all sides of view in respect of the biggest one.
Definition: TView3D.cxx:1616
float ymax
Definition: THbookFile.cxx:93
const Int_t kPOLAR
Definition: TView3D.cxx:33
Double_t fX1[3]
Definition: TView3D.h:46
virtual Bool_t IsPerspective() const
Definition: TView3D.h:109
auto * a
Definition: textangle.C:12
virtual void ToggleRulers(TVirtualPad *pad=0)
Turn on /off 3D axis.
Definition: TView3D.cxx:1599
The 3D view class.
Definition: TView3D.h:29
virtual void FindThetaSectors(Int_t iopt, Double_t phi, Int_t &kth, Double_t *ath, Int_t &ith1, Int_t &ith2)
Find critical THETA sectors for given PHI sector.
Definition: TView3D.cxx:871
unsigned int UInt_t
Definition: RtypesCore.h:42
virtual void Paint(Option_t *option="")
Paint all objects in this collection.
virtual void ExecuteRotateView(Int_t event, Int_t px, Int_t py)
Execute action corresponding to one event.
Definition: TView3D.cxx:641
virtual void Error(const char *method, const char *msgfmt,...) const
Issue error message.
Definition: TObject.cxx:880
#define s1(x)
Definition: RSha256.hxx:91
float xmax
Definition: THbookFile.cxx:93
virtual void Top()
Definition: TView3D.cxx:1933
Double_t fDproj
Definition: TView3D.h:36
virtual void Side()
Definition: TView3D.cxx:1932
if object destructor must call RecursiveRemove()
Definition: TObject.h:60
#define gVirtualX
Definition: TVirtualX.h:345
Double_t Cos(Double_t)
Definition: TMath.h:631
Double_t fZ2[3]
Definition: TView3D.h:51
virtual void SetPerspective()
Set perspective option.
Definition: TView3D.cxx:1314
const Bool_t kFALSE
Definition: RtypesCore.h:88
virtual Int_t ReadClassBuffer(const TClass *cl, void *pointer, const TClass *onfile_class=0)=0
virtual void Modified(Bool_t flag=1)=0
#define d(i)
Definition: RSha256.hxx:102
virtual void Front()
Definition: TView3D.cxx:1930
return c2
Definition: legend2.C:14
virtual void RotateView(Double_t phi, Double_t theta, TVirtualPad *pad=0)
API to rotate view and adjust the pad provided it the current one.
Definition: TView3D.cxx:1554
static const double x1[5]
#define ClassImp(name)
Definition: Rtypes.h:365
virtual void DefineViewDirection(const Double_t *s, const Double_t *c, Double_t cosphi, Double_t sinphi, Double_t costhe, Double_t sinthe, Double_t cospsi, Double_t sinpsi, Double_t *tnorm, Double_t *tback)
Define view direction (in spherical coordinates)
Definition: TView3D.cxx:513
double Double_t
Definition: RtypesCore.h:55
virtual void SetDefaultWindow()
Set default viewing window.
Definition: TView3D.cxx:1251
const Double_t kRad
Definition: TView3D.cxx:34
Double_t y[n]
Definition: legend1.C:17
you should not use this method at all Int_t Int_t Double_t Double_t Double_t e
Definition: TRolke.cxx:630
virtual void GetRange(Float_t *min, Float_t *max)
Get Range function.
Definition: TView3D.cxx:1028
virtual void SetWindow(Double_t u0, Double_t v0, Double_t du, Double_t dv)
Set viewing window.
Definition: TView3D.cxx:1385
virtual void SetPhi(Double_t phi=30)=0
virtual void SideView(TVirtualPad *pad=0)
Set to side view.
Definition: TView3D.cxx:1575
you should not use this method at all Int_t Int_t z
Definition: TRolke.cxx:630
char Char_t
Definition: RtypesCore.h:29
TView3D()
Default constructor.
Definition: TView3D.cxx:108
TSeqCollection * fOutline
Definition: TView3D.h:53
virtual void MoveWindow(Char_t option)
Move view window :
Definition: TView3D.cxx:1786
Short_t Max(Short_t a, Short_t b)
Definition: TMathBase.h:212
Double_t fY1[3]
Definition: TView3D.h:48
Double_t fTnorm[16]
Definition: TView3D.h:44
Double_t Sin(Double_t)
Definition: TMath.h:627
you should not use this method at all Int_t Int_t Double_t Double_t Double_t Int_t Double_t Double_t Double_t Double_t b
Definition: TRolke.cxx:630
Double_t fUVcoord[4]
Definition: TView3D.h:43
virtual Int_t GetDistancetoAxis(Int_t axis, Int_t px, Int_t py, Double_t &ratio)
Return distance to axis from point px,py.
Definition: TView3D.cxx:970
#define gPad
Definition: TVirtualPad.h:286
#define c(i)
Definition: RSha256.hxx:101
auto * th2
Definition: textalign.C:17
Double_t fY2[3]
Definition: TView3D.h:49
virtual void SetRange(const Double_t *min, const Double_t *max)
Set Range function.
Definition: TView3D.cxx:1326
Double_t Sqrt(Double_t x)
Definition: TMath.h:681
virtual const char * GetName() const
Returns name of object.
Definition: TObject.cxx:357
virtual void UnzoomView(TVirtualPad *pad=0, Double_t unZoomFactor=1.25)
unZOOM this view.
Definition: TView3D.cxx:1650
const Bool_t kTRUE
Definition: RtypesCore.h:87
return c3
Definition: legend3.C:15
virtual void AbsCoordinates(Bool_t set)=0
virtual void FindNormal(Double_t x, Double_t y, Double_t z, Double_t &zn)
Find Z component of NORMAL in normalized coordinates.
Definition: TView3D.cxx:785
static void AdjustPad(TVirtualPad *pad=0)
Force the current pad to be updated.
Definition: TView3D.cxx:1538
virtual Version_t ReadVersion(UInt_t *start=0, UInt_t *bcnt=0, const TClass *cl=0)=0
Bool_t fAutoRange
Definition: TView3D.h:55